Recent Posts

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1
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Leo2236 on February 22, 2022, 05:32:33 pm »
Have fixed the polygon ordering issue, which could cause some problems with displaying stickers correctly on the cars…

Here's an example render from 3dsmax, the left one is the model imported from GTCV v0.2b and the right one is imported from GTCV v0.2.1b...


Download:
https://www.mediafire.com/file/827zqsba8wor6u2/GT2_Car_Viewer_v0.2.1b.rar/file
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Tools / Re: PE1RE: A tool that extract rooms...
« Last post by ClassicBiohazard on February 28, 2021, 06:10:24 pm »
The link is dead...
Where we can find the tool? I want to extract the background images.
I think Mega r OneDrrive is a safer place to upload things, not time expired.

Thanks Leo for your tools  :)
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Tools / Re: PE1GV: A tool that can preview some graphics from the game...
« Last post by ClassicBiohazard on February 28, 2021, 06:07:50 pm »
EDIT: Sorry, wrong post
4
I found the nice tutorial about making bones with script: 3. Armatures
Creating keyframes for bones: Actions and drivers
This part is about making GUI in Blender using Python: 10. Interface
This code works in Blender 2.67 and 2.79. I think it will work in new Blendr 2.9 with little changes but I use 2.67 because it is good for my notebook.
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Tools / RE2MTEditor[PSX]: A tool to edit ST0.TIM and ST1.TIM files
« Last post by Leo2236 on January 29, 2021, 06:33:12 am »
-RE2MTEditor v0.1b-

About:
It's an simple editor for Resident Evil 2[PSX] ST0.TIM and ST1.TIM files, those files contains avatars menu texture etc...

Note:
I will add support for the second TIM(that inside ST0.TIM and ST1.TIM) later on if there's a need...

Credit:
Tao Lung Shamon  for the inspiration...

Screenshot:


Download:
RE2MTEditor v0.1b.zip (209 KB)
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Random / Re: Plugin for importing bones and animations to Blender from .anim (RE1MV)
« Last post by Leigiboy on January 17, 2021, 08:36:58 am »
I dont know how I missed this, really awesome work.

I recently started thinking on recreate the ending videos from RE1, where the camera zoom on the characters, in blender and althoug Iwas able to get the animations on blender using the fbx format a dedicated tool to impor them would be really awesome.

Keep up the good work!
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This script adds two numbers. It shows how to add GUI elements to Blender using Python. Useful link: https://stackoverflow.com/a/15610283/4159530



Code: [Select]
bl_info = {
    "name": "Calculator to add two numbers",
    "category": "3D View"
}
 
import bpy
 
class MyPanel(bpy.types.Panel):
  bl_label = "Calculator"
  bl_space_type = 'VIEW_3D'
  bl_region_type = 'TOOLS'
 
  def draw(self, context):
    layout = self.layout
   
    col = layout.column(align = True)
    col.prop(context.scene, "a_string_prop")
    col.prop(context.scene, "b_string_prop")
    col.prop(context.scene, "r_string_prop")
 
    row = layout.row()
    row.operator("calculator.add", text="Add two numbers")
   
class MyOperator(bpy.types.Operator):
    bl_idname = "calculator.add"
    bl_label = "Simple operator"
    bl_description = "My Operator"
   
    def execute(self, context):
        a = context.scene.a_string_prop
        b = context.scene.b_string_prop
        r = float(a) + float(b)
        context.scene.r_string_prop = str(r)
        return {'FINISHED'}
 
def register():
  bpy.utils.register_class(MyPanel)
  bpy.utils.register_class(MyOperator)
  bpy.types.Scene.a_string_prop = bpy.props.StringProperty \
    (
        name = "a",
        description = "First operand"
    )
  bpy.types.Scene.b_string_prop = bpy.props.StringProperty \
    (
        name = "b",
        description = "Second operand"
    )
  bpy.types.Scene.r_string_prop = bpy.props.StringProperty \
    (
        name = "result",
        description = "Result operand"
    )
 
def unregister():
  bpy.utils.unregister_class(MyPanel)
  bpy.utils.unregister_class(MyOperator)
  del bpy.types.Scene.a_string_prop
  del bpy.types.Scene.b_string_prop
  del bpy.types.Scene.r_string_prop
 
if __name__ == "__main__":
  register()
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Tools / Re: RE3PLWEditor: A tool to edit PLW files...
« Last post by Leo2236 on January 12, 2021, 12:38:06 am »
RE3PLWEditor v0.1.1b is now available, have add fix for importing edited weapon texture(see the video) :)...
9
Tools / Re: RE2MemoEditor: A tool to edit memos...
« Last post by Jakill on January 04, 2021, 03:12:38 pm »
The download link has been updated...
Thank you very much friend! I have seen that you have created an extensive list of tools for modding, but hard to find , you should upload them to sites like romhacking net so that they are not lost or found more easily, not all those interested in hacking have the patience to make a deep search on the web and desist, people who are not from the scene but try to do something. thanks again for your help.
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Tools / Re: RE2MemoEditor: A tool to edit memos...
« Last post by Leo2236 on January 04, 2021, 03:59:54 am »
The download link has been updated...
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