Recent Posts

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Tools / Re: RE2MemoEditor: A tool to edit memos...
« Last post by Jakill on January 04, 2021, 12:18:39 am »
Hello everyone, I'm sorry to have to revive this topic, I'm trying to make modifications to the RE2 of GC PAL version (spanish language), modifying the interface through Dolphin and language corrections, but for certain texts I had to modify in hex editor some files, but, the ones in .bin which contain the text files that you go grabbing in the game I could not do anything, until I discovered the tool of this topic, but for my sadness there is no download link working, nor could I find it elsewhere. Can someone, please, either the author, moderator or any user of the forum, upload or provide me with this great tool to finish my little project? Thank you in advance! :D
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Tools / Re: BSSM: A tool to manage BSS files...
« Last post by Leigiboy on December 28, 2020, 12:12:41 am »
Those backgrounds have a diferente size thats why they look like this, you need to open them in a hex editor and  change the header of the file from this
1000000002000000005802000000F0004001F000 (320x240)
to  this:
1000000002000000AC460200000000003C01EC00 (316x236)
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Thank you. I did not forget about it. Yes, of course, I will solve the problems and the plugin will be ready. Give me one or two month.
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Random / Re: Plugin for importing bones and animations to Blender from .anim (RE1MV)
« Last post by dukemagus on December 21, 2020, 12:52:50 am »
A tool that can reads the animation data and parse to something Blender can understand (i'm not sure RE1 models have skeletal rigs, so it would probably be something moving individual meshes) would be great!

Best of luck with the development of your tool
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Tools / Re: BSSM: A tool to manage BSS files...
« Last post by dukemagus on December 14, 2020, 01:51:48 am »
There are some issues extracting some backgrounds. If you still work on the program, could you check it out?

here are some gallery screenshots. it has the room name, image index and "normal" extracted images for comparison

from STAGE3 folder




from STAGE5 folder





from STAGEA folder


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I want to have two versions of skeleton demo:
  • TypeScript, WebGL 1.0, Node.js
  • C++, OpenGL ES 2.0, Qt
Both versions will be run on Desktop and Android. Qt supports WebSockets for coop and multiplayer (Node.js supports WebSockets too).

I you want to start to practice with simple games you can use my examples. They draw a triangle:
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Tools / Re: CVBINExtractor: A tool to extract BIN files...
« Last post by Leo2236 on October 30, 2020, 10:07:11 am »
Hi Elric,

Sorry but I don't have it anymore, neither the exe neither the source.
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Tools / Re: CVBINExtractor: A tool to extract BIN files...
« Last post by Elric on October 29, 2020, 08:44:24 pm »
Hi Leo, is it possible to reupload this tool? The link is dead
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Tools / Re: RE2RDTE: A tool to edit RDT files...
« Last post by Elric on October 29, 2020, 08:10:58 pm »
This tool is amazing! Thank you so much for this Leo, I cannot even imagine the amount of time that went into making this!

I could not find much info after a few days of searching, so I wanted to also post for other people who might have my same issue. For getti g the red arrow to work I had to not use compatibility mode for windows XP with windows 10. For some reason this either makes the red arrow jump around like crazy, or it just sits and does not move.

To get it working might be difficult for some people since it seems to be version specific. First I had to install the UK version of RE2, if you arent a collector or dont already have it, this might be hard to find, sorry. You can tell by the name of the .exes to launch the game. The rtd folder will also be called "rdp" not rdu or rda...

After this, if you use Claire (for some reason Leon doesnt work for me, but Claire work for both the Pl0 and Pl1 maps...) and then load the .rdt file in RE2RDTE, you should see the red arrow move around as you move with Claire!

I should mention too, that I am doing this in a virtual drive running Windows XP Mode. For some reason, as I mentioned if you run it on Windows 10, with campatibility for Windows XP SP3, it somehow breaks the connection with RE2DTE. It will work in Windows 10, as Claire IF you leave the settings without compatibility mode, but i could not get the game window above smallest setting this way, which was far too small for me. Running in VM in Windows XP Mode though i could make it 640 and still see the arrow!

Hopefully this help someone in the future as it took some time to figure it out. Thank you again Leo for such a fantastic tool! I mod some other ps1 games (FFT) as well and seeing that you made tools like this for Resident Evil for both PS1 and PC is amazing. You are a gentleman and a scholar!

One question I have for other people now. Does anyone know how to get the 3dsmax scripts/tools to work in Blender or Maya or anything? I cannot afford 3dxmax, but the tools seem like they would save a lot of time from trial and error lol.
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Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Flag King on October 13, 2020, 03:05:18 am »
Hi;

If I try export in OBJ some part and import the same part in OBJ, with any modifications, I get an error. "Is not a valid float point value.
If I try with MD2 format, this error not happen.

What can I do to use this tool with OBJ options?
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