-GT2 Car Viewer v0.2.1b(Fixed polygons ordering)- (
Release date 22/2/2022)
-GT2 Car Viewer v0.2.4a- (
Release date 16/6/2020)
About:It's an viewer and converter for Gran Turismo 2, tool can preview(without the wheels for now) cars from the game and export the 3D models of the cars to *.OBJ format and the textures to *.TGA 32bit...
Note:First of all the tool work only along with the
GT2VolTools which is used to extract
GT2.VOL maybe in the future release/s GT2CV will allow to open
GT2.VOL directly for simplicity, we'll see... Anyway once you extract
GT2.VOL using
GT2VolTools you should have a folded(among the others) called
carobj and that folder GT2CV will use to view and convert GT2 cars.
Tips:Start GT2CV then click
Browse button and select
carobj folder the tool will scan that folder and you should have 2220 cars in total(1110 day versions and 1110 night versions of the cars). Then you can export selected car to a chosen folder with all colors that one or another car have or you can export several cars by checking them in list or all of them by checking them all. To export all car at once you gonna need about 2.5GB of free space and the whole process may take about 30 minutes depending on CPU...
Info:Even though the wheels are not shows in the tool but still one wheel will be included in exported car *.OBJ, it's not hard to clone that wheel and fit it to the car using rotate/scale/position features in some 3D modeler like 3dsmax for example.
Credit:kian for motivation and all the others for the support!
pez2k &
TheAdmiester for creating v0.2.4a update!
Here's the change-log since v0.2b:v0.2.4a TheAdmiester's fix
Fix quad data left over when loading a smaller car than previous
v0.2.3a
* Fix UV map drawing breaking when a model uses a UV Y coordinate
of 224.
v0.2.2a
* Port to a newer version of Delphi, to replace an unlicensed
gzip component with the built-in gzip library. Rewrite use of
gzip to use this library, which conveniently also fixes crashes
when scrolling quickly through cars.
v0.2.1a
* Reorganise the UI to maximise the size of the render window.
* Store the last selected path, checkbox state, and render
background colour in the config file.
* Resize the texture preview to the correct 256x224.
* Change the vertex colour to magenta rather than yellow, and
shrink the size on the texture preview from 2x2 to 1x1 to trade
visibility for accuracy.
* Remove the gradient and vignette from the render, as well as
the FPS counter.
Screenshot: GT2 Car Viewer v0.2.4aScreenshot: GT2 Car Viewer v0.2bVedeo: GT2_Car_Viewer_v0.2.4a (884 KB) GT2_Car_Viewer_v0.2b (441 KB)Here's an example render from 3dsmax, the left one is the model imported from GTCV v0.2b and the right one is imported from GTCV v0.2.1b...
GT2_Car_Viewer_v0.2.1b(Fixed polygons ordering) (441 KB)