Hi, I'm aware of this issue but I'm afraid I can't do anything from my apart to fix it, the problem is that as you probably know PSX doesn't use any kind of filter for it's textures like PC does, and if I disable in 3dsmax texture filtering by setting it to
Nearest(similar to PSX filtering) the texture look fine
Pic1 but if I set filter to
Anisotropic the problems appears
Pic2... So I guess the tool export correctly UV's, I think It just that the cars are textured to work correctly only without filtering!?
Pic1:Pic2:Sorry I didn't answered your previous post, I've completely forgot about it...