Author Topic: GT2 Car Viewer: A tool to view GT2 cars...  (Read 21046 times)

Fabrizio

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #30 on: April 14, 2017, 08:35:32 pm »
Surely, take your time! Good luck!  :)

Leo2236

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #31 on: April 20, 2017, 07:26:08 pm »
Thanks!

Have add support for the GT2 demo that was in the Euro Demo 53 CD, now I'll have to check the other builds...

GT2CV v0.2B WIP:
« Last Edit: April 20, 2017, 07:34:45 pm by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>
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kamilm122

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #32 on: April 21, 2017, 03:05:14 pm »
Hi Leo, great work

I have to ask you, what language do you use to make all these tools? Delphi like before? Do you use some library? If so, what library?

Leo2236

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #33 on: April 21, 2017, 03:58:50 pm »
Thanks!

For the last few years I use Delphi 7 Personal before that I was using Delphi 6 Personal, as for the library I use standard Delphi library mostly but time to time I use some extra Components like PngComponents which allows to use 32bit *.PNG in buttons and some other interface related stuff.
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Leo2236

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #34 on: April 22, 2017, 01:40:08 am »
GT2 Car Viewer v0.2b is now available(download link on the first post)! :)

It support all the demos that I know, supported demos are:

*GT2_EARLY (1st Build)
*GT2_BONUS (2nd Build)
*GT2_EURODEMO53 (3rd Build)
*GT2_TESTDRIVE

Thanks to Fabrizio  for providing me with those demos!  ;)
« Last Edit: April 23, 2017, 04:03:57 am by Leo2236 »
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FMecha

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #35 on: May 04, 2017, 01:10:10 pm »
Hello there, I've joined your forums to thank you for this program and report a bug: if you scroll too fast in the car list, the application will crash.

tugaevil15

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #36 on: May 05, 2017, 03:04:40 pm »
Any future for GT2 race track view?
I was probably able to do a remake on unity 5.xx. But unfortunately the wheelCollider in Unity is not in perfect condition.
Who knows. :)
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #37 on: May 05, 2017, 03:50:09 pm »
Hello there, I've joined your forums to thank you for this program and report a bug: if you scroll too fast in the car list, the application will crash.
You welcome and thanks for the bug report, I'll check it out soon  ;)

Any future for GT2 race track view?
Actually yes there is a chance, can't tell when though...
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mm2mm1fan

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #38 on: June 10, 2017, 02:23:25 am »
Hi Leo I have a question, I don't know if Zmodeler 2 is importing wrong but the cars have some of the UV mapping off, like the roofs the bottoms and the sides.


Andrakann

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #39 on: July 06, 2017, 09:36:59 pm »
Greetings!

You made an excellent tool and great progress in Gran Turismo series reverse engineering, congratulations! :)

I got some bugs with exporting to OBJ:
Car a2azn.cdo looks good in viewer:

but loses tail lights in OBJ form (in fact, they hidden behind a trunk polygons, i delete one for screenshot):

and some details is missing (same way) for a222n.cdo, but there's another problem with car name on the trunk, it's intersected in viewer too:

Most of night versions of cars also have problems with lights glow.

For OBJ i think it's caused by low precision - 3 symbols after dot it's really low, it's better to use 5-6 symbols.
But for viewer IDK, maybe PS models have low precision in overall?..
« Last Edit: July 06, 2017, 09:48:52 pm by Andrakann »

lude

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #40 on: July 18, 2017, 11:24:14 pm »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.

Wasabi

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #41 on: July 19, 2017, 12:39:00 am »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)

Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf

lude

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #42 on: July 19, 2017, 02:14:02 am »
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)
Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf

thanks for your response, but alas I am still lost. I am indeed using blender, and this is the current state of my progress lol.

Wasabi

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #43 on: July 19, 2017, 03:30:58 pm »
You seem to did well. You don't need a camera unless you want to get a render pic in Blender Cicles engine or use the Blender Game Engine.
Select your point lamp and change it to "Hemi" with "Specular" unticked. You are in solid mode and textures doesn't display on it, so go to the lower panel
and right to "Object Mode" you'll see a white sphere icon. Click it and change to materials/texture or render mode. You did it!
EDIT: light properties are in the right panel header. The icon appear only with lamp selected. And dont forget to swap between flat and smooth shading (left panel, tools tab)
« Last Edit: July 19, 2017, 03:45:49 pm by Wasabi »

submaniac93

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Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #44 on: September 16, 2017, 07:59:25 pm »
Hello! Thanks for approving me~

Firtly, Thanks a lot for making this tool for us GT enthusiasts! It really is amazing. However I was wondering.... since the tool allows to convert .cdo/cno/cdp/cnp into .OBJ and .TGA, I was wondering if you think it would be possible to have the program compile .OBJ and .TGA textures into the original file types?

Of course, that's on the assumption that there is nothing missing from the exported OBJ, like wheel handles, or any type of data that the game's engine might use to render the car properly in-game.

Thanks for taking the time to make this tool for us in the first place :D