Author Topic: GT2 Car Viewer: A tool to view GT2 cars...  (Read 9164 times)

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
GT2 Car Viewer: A tool to view GT2 cars...
« on: March 19, 2017, 08:09:05 pm »
-GT2 Car Viewer v0.2.4a- (Release date 16/6/2020)

About:It's an viewer and converter for Gran Turismo 2, tool can preview(without the wheels for now) cars from the game and export the 3D models of the cars to *.OBJ format and the textures to *.TGA 32bit...

Note:
First of all the tool work only along with the GT2VolTools which is used to extract GT2.VOL maybe in the future release/s GT2CV will allow to open GT2.VOL directly for simplicity, we'll see... Anyway once you extract GT2.VOL using GT2VolTools you should have a folded(among the others) called carobj and that folder GT2CV will use to view and convert GT2 cars.

Tips:
Start GT2CV then click Browse button and select carobj folder the tool will scan that folder and you should have 2220 cars in total(1110 day versions and 1110 night versions of the cars). Then you can export selected car to a chosen folder with all colors that one or another car have or you can export several cars by checking them in list or all of them by checking them all. To export all car at once you gonna need about 2.5GB of free space and the whole process may take about 30 minutes depending on CPU...

Info:
Even though the wheels are not shows in the tool but still one wheel will be included in exported car *.OBJ, it's not hard to clone that wheel and fit it to the car using rotate/scale/position features in some 3D modeler like 3dsmax for example.

Credit:
kian for motivation and all the others for the support!  :)
pez2k & TheAdmiester for creating v0.2.4a update! :)

Here's the change-log since v0.2b:
Quote
v0.2.4a TheAdmiester's fix
Fix quad data left over when loading a smaller car than previous

v0.2.3a
* Fix UV map drawing breaking when a model uses a UV Y coordinate
  of 224.

v0.2.2a

* Port to a newer version of Delphi, to replace an unlicensed
  gzip component with the built-in gzip library. Rewrite use of
  gzip to use this library, which conveniently also fixes crashes
  when scrolling quickly through cars.

v0.2.1a

* Reorganise the UI to maximise the size of the render window.
* Store the last selected path, checkbox state, and render
  background colour in the config file.
* Resize the texture preview to the correct 256x224.
* Change the vertex colour to magenta rather than yellow, and
  shrink the size on the texture preview from 2x2 to 1x1 to trade
  visibility for accuracy.
* Remove the gradient and vignette from the render, as well as
  the FPS counter.


Screenshot: GT2 Car Viewer v0.2.4a


Screenshot: GT2 Car Viewer v0.2b


Vedeo:
https://www.youtube.com/watch?v=N6d9iTI_g1Y

GT2_Car_Viewer_v0.2.4a (884 KB)

GT2_Car_Viewer_v0.2b (441 KB)
« Last Edit: June 16, 2020, 10:30:04 pm by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Agree Agree x 1 Love Love x 2 View List

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #1 on: March 24, 2017, 01:53:52 pm »
Very early screenshot of GT2 Car Viewer(GT2CV):


Have fix some bugs have add some features, now the tool should be able to export any car to *.OBJ with one flatted texture(not with alpha for now but at the end it will be). Also I'm working on the wheels and have some progress with it too but nothing to show yet...

So I'm continue the work!  ;D
« Last Edit: March 24, 2017, 01:59:21 pm by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Love Love x 2 View List

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #2 on: March 24, 2017, 07:32:28 pm »
Wooho! Good job man..
Now the wheels, alpha channel and CTRL-A/CTRL-E (export) AND WOALA :D
<3

Edit: April 15
AND ITS DONE! :D
The GT2 community is going wild..
« Last Edit: April 15, 2017, 10:05:41 am by kian »
Love Love x 1 View List

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #3 on: March 27, 2017, 05:39:23 am »
Thanks! ;)

I guess I'm done with the texture alpha channel, will do more test but I think it's working fine already, tool will export texture to 32bit *.TGA. Now I'll work on the wheels and some other stuff...

3dsmax render(texture alpha seems fine):
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Love Love x 2 View List

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #4 on: March 27, 2017, 08:23:52 am »
Spectacular.
Good job.  :)

Leo.. A bit oftopic. What do you think about this?
https://s20.postimg.org/5jy0j8unh/Untitled.png


Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #5 on: March 27, 2017, 12:30:28 pm »
I suppose it's the track for the game you planning to make isn't it? Seems nice, hope to see final version at some point  :)

<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #6 on: March 27, 2017, 03:09:14 pm »
Thank you :) .. I hope that too xD.
There will be 227 of these square km to do.
I'm still figuring out the best way to do it.

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #7 on: April 03, 2017, 01:08:35 am »
The good news that I think I've figure out the structure of the wheels(it's completely different from *.CDO) but I think every car use it's owe car wheel properties or somehow the game load default wheel and apply some settings on it.
« Last Edit: April 04, 2017, 04:42:52 pm by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Love Love x 1 View List

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #8 on: April 03, 2017, 07:33:25 pm »
Oh god okay.. that actually makes sense.. So.. what can we do now?
Can you make the cars extract with a default small wheels?

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #9 on: April 06, 2017, 02:59:57 pm »
I suppose all I can do right now is to export car main body with the alpha texture of course(I suppose you're not interesting in lower polygon models do you?) to *.OBJ and put a wheel in it as well, then all you'll have to do is to clone that wheel rotate/scale/pos each of them in 3d modeler that you're using, if it's ok with you I can proceed with that.
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Love Love x 1 View List

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #10 on: April 06, 2017, 03:55:11 pm »
Alright then.. that would solve it.
And ofcourse I'm only interested for the highest poly model.

Thanks man.
Oh about the wheel
Can you make the wheel without the hole.

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #11 on: April 06, 2017, 09:56:27 pm »
I see...

About the wheel, I'm not sure if I can do anything, the hole are the part of the wheel I only convert it to *.OBJ...
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>

kian

  • Newbie
  • *
  • Posts: 18
  • Location: Slovenia
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #12 on: April 07, 2017, 01:17:31 pm »
Oh so it is supposed to be like this..oh okay than XD
than its all done.. In 3-4 years i'm gonna write again if u would help me code the racing game xd

mm2mm1fan

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #13 on: April 08, 2017, 10:42:24 pm »
Awesome job with the tool, can't wait to try this this out.  :)

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 279
  • Location: Athens, Greece
    • View Profile
Re: GT2 Car Viewer: A tool to view GT2 cars...
« Reply #14 on: April 09, 2017, 06:30:29 am »
Thanks and welcome @mm2mm1fan!

I think the first release is not so far it's matters of a few days, I hope  ;D

Exported car with wheels in 3dsmax:
« Last Edit: April 09, 2017, 06:32:27 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win" rel="nofollow">http://edmullen.net/flash/clock8.swf</a>
Love Love x 2 View List