Author Topic: TE1MV: A tool to view 3D models...  (Read 3816 times)

dxp

  • Newbie
  • *
  • Posts: 14
Re: TE1MV: A tool to view 3D models...
« Reply #15 on: February 02, 2017, 08:08:23 pm »
Just downloaded and tested, I have a strong feeling Tekken Evil 2 will also now have Tekken Evil added to the mix  ;) Thanks for making this tool Leo!

kamilm122

  • Newbie
  • *
  • Posts: 20
Re: TE1MV: A tool to view 3D models...
« Reply #16 on: February 02, 2017, 10:32:38 pm »
Great work Leo! :D
Can't wait to see you struggling with T3 ^^

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 284
  • Location: Athens, Greece
Re: TE1MV: A tool to view 3D models...
« Reply #17 on: February 04, 2017, 08:33:36 pm »
Just downloaded and tested, I have a strong feeling Tekken Evil 2 will also now have Tekken Evil added to the mix  ;)
I'm glad to hear that, was gonna ask if you interesting but seems you are  :D

Thanks for making this tool Leo!
Always welcome DXP!  ;)

Great work Leo! :D
Thanks!  :)

Can't wait to see you struggling with T3 ^^
Already I'm, have found some info about faces, once I'll find some more info I'll inform you!  :)
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

dxp

  • Newbie
  • *
  • Posts: 14
Re: TE1MV: A tool to view 3D models...
« Reply #18 on: February 23, 2017, 09:07:09 am »
Hey Leo had a chance to tinker with the tool and ran into a problem with it. Ok to start off had to wait until your forum came out of maintenance mod to post this  :D anyway Yoshimitsu will not port at all in Resident Evil 2. It doesn't matter if I do a full mesh replacement or just even one part of the mesh, it just doesn't like anything at all to do with the 2nd alt costume (the knight armour one.)

At first I thought it might have being the texture, turns out it wasn't that. Then went through all the other troubleshooting and again still nothing, you have any idea why it doesn't like the mesh at all?

Other than that:


;) Kazuya ported fine, I will keep testing what does and doesn't work and get back to you.

Leo2236

  • Administrator
  • Sr. Member
  • *****
  • Posts: 284
  • Location: Athens, Greece
Re: TE1MV: A tool to view 3D models...
« Reply #19 on: February 26, 2017, 01:36:41 pm »
I can't really say what cause the problem with porting Yoshimitsu, anyway I'm a bit busy with TE3MV right now and can't do some tests so if you don't mind I'll do that later but hope you'll solve before I'll do  :)
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>
Like Like x 1 View List

dxp

  • Newbie
  • *
  • Posts: 14
Re: TE1MV: A tool to view 3D models...
« Reply #20 on: February 26, 2017, 07:57:20 pm »
No worries, I will keep digging and see what I can do.  ;D