So is .3DMK the T3 format or is that one you have made yourself?
When you extract 3D models from
TEKKEN3.BNS the files doesn't have any extension at all but every 3D models have
3DMK "word" inside it at the beginning so I use that as the extension.
Also polycount wise what are we dealing with, are they higher poly than T1/T2's meshes or more or less the same?
I think T3 polycount is close to T2 maybe a bit higher but I'm not sure cause I haven't check that much models yet, the tool at the moment work well only with Mokujin model and have problems with other models which I have to fix...
Again nice work on your progress dude, I think when you release the tool Ol Mokujin will have to be the first port from T3 I will do
It would be interesting to see the result!