Author Topic: TE3MV: A tool to view 3D models...  (Read 3984 times)

Leo2236

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TE3MV: A tool to view 3D models...
« on: February 22, 2017, 01:05:35 pm »
-WIP-

Working on texturing...
« Last Edit: February 23, 2017, 01:14:38 am by Leo2236 »
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Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #1 on: February 23, 2017, 01:13:29 am »
MOKUJIN untextured main body.


MOKUJIN texture.


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dxp

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Re: TE3MV: A tool to view 3D models...
« Reply #2 on: February 23, 2017, 09:08:50 am »
Bloody hell Leo by the end of this it will be the Tekken Evil Trilogy  :o nice progress!
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Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #3 on: February 26, 2017, 01:46:11 pm »
Thanks!  ;)


Anyway have some more progress with the TE3MV, the texturing seems to be working fine now, but still there's a lot need to be done before I could release it, but the good news is that I finally found the way to extract TEKKEN3.BNS and that should help me a lot  :)

TE3MV 0.1b WIP
« Last Edit: February 26, 2017, 03:00:25 pm by Leo2236 »
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dxp

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Re: TE3MV: A tool to view 3D models...
« Reply #4 on: February 26, 2017, 07:56:07 pm »
So is .3DMK the T3 format or is that one you have made yourself? Also polycount wise what are we dealing with, are they higher poly than T1/T2's meshes or more or less the same?

Again nice work on your progress dude, I think when you release the tool Ol Mokujin will have to be the first port from T3 I will do ;)

Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #5 on: February 26, 2017, 08:39:08 pm »
So is .3DMK the T3 format or is that one you have made yourself?

When you extract 3D models from TEKKEN3.BNS the files doesn't have any extension at all but every 3D models have 3DMK "word" inside it at the beginning so I use that as the extension. 



Also polycount wise what are we dealing with, are they higher poly than T1/T2's meshes or more or less the same?
I think T3 polycount is close to T2 maybe a bit higher but I'm not sure cause I haven't check that much models yet, the tool at the moment work well only with Mokujin model and have problems with other models which I have to fix...

Again nice work on your progress dude, I think when you release the tool Ol Mokujin will have to be the first port from T3 I will do ;)
It would be interesting to see the result!  :D
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kamilm122

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Re: TE3MV: A tool to view 3D models...
« Reply #6 on: March 04, 2017, 02:13:16 pm »
<Intensely watching this thread>

Oh man, my dreams came true :D, though i hope i helped just a little bit with my "research attempt". Having models is great, but the animations is the real deal. Along with Tekken 2.

kian

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Re: TE3MV: A tool to view 3D models...
« Reply #7 on: March 08, 2017, 03:21:40 pm »
you are doing such a good job..
If only I had a tool to correctly display and export the 4 bpp 16 clut GT2 textures correctly in bmp.
Well Love u man <3
Keep it up

Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #8 on: March 09, 2017, 09:58:51 am »
<Intensely watching this thread>

Oh man, my dreams came true :D, though i hope i helped just a little bit with my "research attempt". Having models is great, but the animations is the real deal. Along with Tekken 2.
Sure you helped me at least with the inspiration! Thanks!  ;)

you are doing such a good job..
If only I had a tool to correctly display and export the 4 bpp 16 clut GT2 textures correctly in bmp.
Well Love u man <3
Keep it up
Thanks a lot!  :)

About GT2 textures, sent me few textures samples maybe I'll be able to do something...
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

kian

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Re: TE3MV: A tool to view 3D models...
« Reply #9 on: March 09, 2017, 10:54:14 am »
Thank you Leo
I sent you the rar file with containing the textures.
Hopefully you can make me a happy racer.

Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #10 on: March 19, 2017, 06:23:16 am »
Since I'm stuck with the tool, l I've decided to work on some other tool for GT2 for a while...
« Last Edit: March 19, 2017, 03:00:56 pm by Leo2236 »
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Dmitry Doronin

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Re: TE3MV: A tool to view 3D models...
« Reply #11 on: May 16, 2017, 08:47:07 pm »
Still waiting for tool!  ;)

And I have a very big request to Leo2236:
I'm very interested in Tobal 1&2 3D models ripping (it's SquareEnix fighting with possibly the best graphics on PSX)
Can you please look at data files:
http://www.mediafire.com/file/v06zvyidw3aj116/Tobal1%262+Data.zip
The most models are untextured 'cause the every model are adjustable by separate colors of it's parts (face? hands? legs et.c.)

P.S: Many many THANKS for Tekken utilites - i'll try to rip all characters models and upload them into Models-Resource!

Leo2236

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Re: TE3MV: A tool to view 3D models...
« Reply #12 on: May 30, 2017, 05:35:52 pm »
Wellcome @Dmitry Doronin:)

I haven't forgot about TE3MV, it's just that right now I'm busy with some other stuff outside of making tools...

About Tobal, I'll give it a close look as soon as I can, can't say when though but sure I will!

Sorry for the late reply, as I said I was busy and still I'm...

« Last Edit: May 31, 2017, 08:49:02 am by Leo2236 »
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Dmitry Doronin

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Re: TE3MV: A tool to view 3D models...
« Reply #13 on: June 01, 2017, 12:53:26 am »
Nice to hear that - I had a big hope to PSXPrev utility which understand TMD and PMD 3D models format, but it didn't find any 3D models in Tekken 3 or Tobal 2 data files (only TIM textures) and in unpacked ePSXe save states too - so your tool(s) are the only way to extract them!

jvoerman

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Re: TE3MV: A tool to view 3D models...
« Reply #14 on: August 02, 2017, 01:46:21 am »
Hey, so how did you extract Tekken3.BNS? Really curious about that.