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Author Topic: DC1MV: A tool to view 3D models...  (Read 1129 times)

Leo2236

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Re: DC1MV: A tool to view 3D models...
« Reply #15 on: November 23, 2015, 11:28:35 pm »
Sorry but I have decided to not work on this tool for the time being(have lost interest), but I've start working on Countdown Vampires tool/s, have some progress already...
« Last Edit: November 24, 2015, 12:41:00 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win">http://edmullen.net/flash/clock8.swf</a>

tofu

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Re: DC1MV: A tool to view 3D models...
« Reply #16 on: November 24, 2015, 04:58:49 am »
Sorry but I have decided to not work on this tool for the time being(have lost interest), but I've start working on Countdown Vampires tool/s, have some progress already...

Sad to read this. Can u explain us why u lost the interest on DC?
Anyway, If u want, u should shared ur knowledge to others.
This way they can help u and accelerate the process. Pretty obvious.
Is too much work for one person.
« Last Edit: November 24, 2015, 05:38:38 am by tofu »

tugaevil15

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Re: DC1MV: A tool to view 3D models...
« Reply #17 on: November 24, 2015, 07:18:20 pm »
 Sad, but respecting the reason:)
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: DC1MV: A tool to view 3D models...
« Reply #18 on: November 25, 2015, 05:10:45 pm »
Quote from: tofu
Can u explain us why u lost the interest on DC?
Well there isn't much to explain, right after I've made the first test tool(screenshot in the first post) for some reason(don't remember what it was) I've stop working on it for a few days and usually when that happen it last a while but like I've said it's just for the time being so I'll return to it soon or later.


Quote from: tofu
Anyway, If u want, u should shared ur knowledge to others.
This way they can help u and accelerate the process
Sure, I will post soon the info(that I've found so far) about 3D models that DC use...
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win">http://edmullen.net/flash/clock8.swf</a>

tofu

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Re: DC1MV: A tool to view 3D models...
« Reply #19 on: November 26, 2015, 01:03:43 am »
All right, just take it easy leo. I see that u focus on to many games.
Not offence, but some of them, for me, aren't important.

But yeah, u are on ur own right, at the end u take ur time creating this tools and shared them with us.

U deserve recognition (or maybe u just have it already) for making all that fantastic RE123's tools. Of course, other members from invision free and other forums too.
Many of them contributed to the community and some help u too.
Would be unfair not give them credit.
U give some credits anyway.

Not to mention people from xentax, zophar and other awesome sites, sharing valuable stuff.
« Last Edit: November 26, 2015, 08:15:48 am by tofu »

VirusPunk

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Re: DC1MV: A tool to view 3D models...
« Reply #20 on: December 21, 2015, 03:15:26 pm »
Any chance you might work on this again? It's a long shot but thought I'd bring this up again. Does DC1 use the same bones system as RE3? If so, it doesn't look like we'll be able to export animations. But even just having the model viewer handy would be pretty awesome. It's a shame DC doesn't just use the EMD format RE uses, would be so much easier...

tugaevil15

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Re: DC1MV: A tool to view 3D models...
« Reply #21 on: December 21, 2015, 10:51:19 pm »
Any chance you might work on this again? It's a long shot but thought I'd bring this up again. Does DC1 use the same bones system as RE3? If so, it doesn't look like we'll be able to export animations. But even just having the model viewer handy would be pretty awesome. It's a shame DC doesn't just use the EMD format RE uses, would be so much easier...

I believe the DC1 and 2 the characters use bones, in DC 2 i know it use bones, you can see in mesh deforming.
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: DC1MV: A tool to view 3D models...
« Reply #22 on: December 24, 2015, 02:12:05 pm »
Any chance you might work on this again? It's a long shot but thought I'd bring this up again. Does DC1 use the same bones system as RE3? If so, it doesn't look like we'll be able to export animations. But even just having the model viewer handy would be pretty awesome. It's a shame DC doesn't just use the EMD format RE uses, would be so much easier...
Sure I've plans to work on it again can't say when though cause I'm working on some other project when I'm in a mood.

As about bones, just like tugaevil15 I also believe that the game use bones basically I'm sure, at least the main characters and I don't see any way right now to extract animations...
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win">http://edmullen.net/flash/clock8.swf</a>

 

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