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TE2MV: A tool to view 3D models...

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Leo2236:
-TE2MV v0.1b- (TEkken 2 Model Viewer)

About: This tool it's an viewer and converter for Tekken 2[PSX] 3D models of the characters. At this point the tool can view and export all characters except Kunimitsu, plus Angel and Devil have some polygons issues with their wings but all the other parts are fine, I'll try to fix those issues in the next update. Unfortenately I couldn't find values that are responsible for the parts positions and because of that parts must be viewed one by one, I'll try to fix that too in the future ;)

Note: This tool must be used with Tekken 2 BNS Extraractor v0.2b.


--- Quote from: @dxp ---Fixing the Normal Errors in Maya
1) Import the .obj data as usual
2) When imported export the mesh data as a .obj, on the export options uncheck save normals.
3) Re-import your newly exported mesh and voila the normals will be fixed.(remember to recheck normals on the export options!!!)
4) Profit  8)

--- End quote ---

Credit: @kamilm122 for inspiration, Yusuke Kamiyamane for the icons.

Screenshot:


Video:
http://youtu.be/Rd9p3goZY3Q

TE2MV v0.1b.Zip (479.96 KB)

Leo2236:
Have more progress on 3D models UV's, Tekken 2 store character's texture's in one single file(from now on I'll call it TTC Tekken Tim Container for simplicity), so those TTC it's just a bunch of TIM's storing one after another they're 4bpp and 8bpp. Anyway in order I could use those TIM's from models UV's properly in OpenGL with transparency, I must convert them to 32bpp texture also I have to place every TIM in the right place within an page(256x256 32bpp) and for that purpose I wrote a small tool that trying to do that, the code from this tool will be used in T2MV since it's just a test tool. The tool open an TTC extract all TIM's to memory and gives a number of TIM's in TTC, then read all TIM's headers to get info about where one or another should be placed within one or another page. It also can test UV's by the way(last image).

I still need to find some info like the value in UV's which say to polygons which page it should use, I also need to fix some bug/s in TIM's arranging but in any way I'll soon(maybe even today) will start wring T2MV, once I'll have more progress I'll  inform you ;)

TIM's from TTC:


Page_0:


Page_1:


Page_2:


UV's test:

dxp:
 :o Thanks for keeping everyone updated on your progress dude. Also loving those Jack-2 textures xD looks like it totally runs in a different way to how capcom created their uv maps for RE, which is very damn interesting to say the least.

kamilm122:
I'm so excited :D:D:D:D

Leo2236:
Eventually I've start writing the tool a couple of days ago and at this point tool seems to be able to open all TMC(Tekken Model Container) even though I haven''t try them all yet but only a few of them. By the way it's seems that every TMC have 3 files inside it the first one it's a model itself the second one seems to be a low polygon version of the main model and the third file is unknown to me right now but it definitely not the animation cause it too small to store all needed data even if it's compressed, maybe it's a header for animation!?. Anyway the next step now is the texturing :)

JACK-2 part's:
https://www.youtube.com/watch?v=CxlWxc2NgfE

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