Author Topic: TE2MV: A tool to view 3D models...  (Read 6562 times)

Leo2236

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Re: TE2MV: A tool to view 3D models...
« on: March 10, 2015, 07:25:26 pm »
Thanks I'm trying  ;)

Have add today support for the textures, there's one small problem some characters appears with some issue and it needs fixing but I guess I'll fix that later cause I've start working on animations. The good news is that I've found where animations are store in case of JACK-2 is 087.DAT and the bad news is that they most likely compressed(I'm not 100% sure about that at least not yet) not the whole file but at least the biggest part of file where the actual animations probably located. The good thing that it's seems Tekken 2 use the same compression algorithms as the Tekken 1 do which is good cause last year I was working on small tool for Tekken 1 that at the end could decompress avatars 3D models from the game but the problem is that the tool was a bit buggy and couldn't produce 100% precise output data and I stop working on it before I had fixed that bug, anyway now I've to fix it to test it with Tekken 2 but I can't even remember how it was working  he he but I have too because it's the only way I see right now to get through the animations problem. So I guess I'm gonna work again on that tool maybe I'll fix it, we'll see I haven't really decided yet   ???

PAUL part's:


Also one more thing I was searching in some files to see what they're containing and found this compressed image inside 006.DAT it was splitted into four peaces 128x240 8bpp each, I can't remember if it was actually used in game probably not but then again I can't even remember the last time when I was playing through the whole game so maybe it was used  ???

You can see the black line at the left-bottom corner, it's the bug in de-compressor I was talking about that need to be fixed.
« Last Edit: March 10, 2015, 07:34:29 pm by Leo2236 »
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