Author Topic: TE2MV: A tool to view 3D models...  (Read 6575 times)

Leo2236

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Re: T2MV: A tool to view 3D models...
« on: March 08, 2015, 11:12:00 am »
Have more progress on 3D models UV's, Tekken 2 store character's texture's in one single file(from now on I'll call it TTC Tekken Tim Container for simplicity), so those TTC it's just a bunch of TIM's storing one after another they're 4bpp and 8bpp. Anyway in order I could use those TIM's from models UV's properly in OpenGL with transparency, I must convert them to 32bpp texture also I have to place every TIM in the right place within an page(256x256 32bpp) and for that purpose I wrote a small tool that trying to do that, the code from this tool will be used in T2MV since it's just a test tool. The tool open an TTC extract all TIM's to memory and gives a number of TIM's in TTC, then read all TIM's headers to get info about where one or another should be placed within one or another page. It also can test UV's by the way(last image).

I still need to find some info like the value in UV's which say to polygons which page it should use, I also need to fix some bug/s in TIM's arranging but in any way I'll soon(maybe even today) will start wring T2MV, once I'll have more progress I'll  inform you ;)

TIM's from TTC:


Page_0:


Page_1:


Page_2:


UV's test:

« Last Edit: March 08, 2015, 11:19:59 am by Leo2236 »
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