Author Topic: RE3MV: A tool to edit PLD files...  (Read 4466 times)

Leo2236

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RE3MV: A tool to edit PLD files...
« on: August 16, 2014, 09:28:35 pm »
-RE3MV v0.1b-

It's a Resident Evil 3 *.PLD files viewer/modifier with this program you can >>>
  • Veiw all *.PLD from the game...
  • Extract/Repack *.PLD files...
  • View texture...
  • Export/Replace texture *.TIM or *.BMP...
  • Export/Replace model part  to/from*.MD2 or *.OBJ...
  • Move model part...
  • Take screenshot as *.BMP...
  • View texture with transparent...
Note:
Tested on WinXP Pro Sp3 English...

Screenshot >>>


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!


RE3MV_v0.1b_Setup.exe (726.6 KB)
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Flag King

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Re: RE3MV: A tool to edit PLD files...
« Reply #1 on: September 09, 2014, 04:55:50 pm »
I have tried edit this model with process 'export *obj / edit OBJ on ArtOfIlusion / replace OBJ' but the returns was negative. The tool shows this message: "0.082 is not valid float point value".
I'll try with other edit OBJ tools.

==========
Editing with Blender occur the same message.
I think I lost something in process.
« Last Edit: September 09, 2014, 05:10:26 pm by Flag King »

Leo2236

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Re: RE3MV: A tool to edit PLD files...
« Reply #2 on: September 10, 2014, 07:02:14 pm »
If you want post the edited part that you trying to import and get the error so I could take a look to see what could cause this problem.
« Last Edit: September 15, 2014, 07:37:57 pm by Leo2236 »
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Jeet

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Re: RE3MV: A tool to edit PLD files...
« Reply #3 on: October 16, 2014, 05:32:50 pm »
Hi, i wonder if there is a way to exctract enemy file of PSX version?

And about the tool,its seems that the one for RE1 support PSX, i tried to modified chris to wesker, the game crashed, so i just modified the texture to give wesker's texture to chris, and even this made the game crashes, any idea about this?

I know everything works well on PC but im playing only on PSP/PSX, so i wanted to know :)

ps: another question, do you know if PC pld files and PSX pld are the same ? or is there some differences?

CraZyEddy2010

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Re: RE3MV: A tool to edit PLD files...
« Reply #4 on: October 16, 2014, 07:45:35 pm »
U need that  BIOFAT Tool for extracting the files.

And if u want to replace a skin PLD / EMD File on Resident Evil on PSX Version u need to rebuild the iso before u can play it with the modified stuff, for that u need the RE Rebuilder Tool.
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Jeet

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Re: RE3MV: A tool to edit PLD files...
« Reply #5 on: October 16, 2014, 07:56:28 pm »
thx for the fast answer

another question: i have biofat, but its seems there is no option for extracting the monsters from the psx files?

i suppose for PC version, its like re1 where enemies are directly extracted with their individual EMD files, but i dont find them on PSX , so i suppose they are located with many other enemies data in the stage folder?

the monster that interest me is the nemesis, i know someone made a mod for having him playable, but its for RE2 and PC version, i want him for RE3 and PSX version, if the 3D model is the same whatever the version and platform, then i can skip this and directly use the nemesis that the author of the RE2 nemesis mod, for RE3 (actually i already tried this and it result in a crash, but now your talking about a tool that rebuild the iso thats maybe the reason)

to summarize i have two different way:
-trying to port the already extracted nemesis model of darkspyda's mod, but for the RE3 PSX (if the file are compatible)
-export the nemesis model myself from my RE3 iso

EDIT:ok i tested the rebuilder and its works, but there is a thing i dont understand, in the description the author says that the tool allow to insert any file what ever the size, but i cant insert bigger files, is there another step that i missed or its impossible?
« Last Edit: October 16, 2014, 08:29:45 pm by Jeet »

CraZyEddy2010

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Re: RE3MV: A tool to edit PLD files...
« Reply #6 on: October 16, 2014, 09:31:38 pm »
Ur welcome buddy  ;)

The Monster aka Enemies are the EMD Files, they are located in the BIN FIles in the Stage Folders. In the past I''ve asked Leo about those Files and how I can extract them. For now I have no clue how I've extracted them because I couldn't use BIOFAT in WIn7.  Which BIOFAT Version do you use?

About the Nemesis Porting - Why don't you ask Darkspyda? I really think he can help you with the Nemesis porting  :)

About the Rebuilder - I can't help you because it doesn't work on WIN 7, maybe you can ask  MarkGrass on the Horror is alive Forum - he is the writer of the tool you know?! 

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Jeet

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Re: RE3MV: A tool to edit PLD files...
« Reply #7 on: October 17, 2014, 07:09:30 am »
These tools are really awsome

i managed to have nemesis playable on PSX, so i can confirm that the 3D MODELs must be the same, since i couldnt extract nemesis from the PSX i exctracted him from the PC version, then i open jill(PSX) with this tool, i add her nemesis 3d model and textures, now its works

But i have a last issue, the animations are weird, the RE2 version of the tool allow to modify the skeleton, but its seems i cant do this with the RE3MV? this is the very last step for me to success this after hours of trying, so is there a way to modify the animations other than RE3MV? or maybe Leo will create a new version with the animations customizable like the RE1 and RE2 tools?

Since i cant play on PC , having nemesis playable on PSX/PSP will be awesome for me, i really hope i could get rid of this last problem

EDIT: i did it with another way, i just inserted the nemesis parts one by one in Jill model with RE3MV, and the animations works perfectly, everything works exept one thing.. i have huge pixels coming out from certains parts, i noticed thats it come from the torso and the begining of the legs, any ideas about this? here is a screen

« Last Edit: October 18, 2014, 06:06:25 am by Jeet »

VirusPunk

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Re: RE3MV: A tool to edit PLD files...
« Reply #8 on: September 03, 2015, 02:32:08 pm »
Leo, do you think in the near future you can update RE3MV to support animations export as well?

Leo2236

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Re: RE3MV: A tool to edit PLD files...
« Reply #9 on: September 04, 2015, 08:23:04 pm »
Actually yes, there's a thought about updating RE3MV but I can't really say anything about animations support cause I don't know anything about them, beside that many models are special and use vertex transformation(something like a bones, Ada's model in RE2 use that with her skirt) in their animations and to my knowledge that thing haven't been **** yet not in RE2 nor in RE3...
« Last Edit: September 05, 2015, 04:08:00 am by Leo2236 »
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VirusPunk

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Re: RE3MV: A tool to edit PLD files...
« Reply #10 on: September 14, 2015, 02:42:47 am »
I guess that explains why Ada is so messed up looking in RE2MV. How about animation support for EMD Viewer (RE1?). I would love to get some of the hunters from RE1 working in my engine. Eventually a fan made recreation of RE1 is in order since it's so difficult to get it running on these modern PC's. We can then combine animations from RE2 onto RE1, such as the caution and danger idle/walk/run, etc among a few other cool things.

Leo2236

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Re: RE3MV: A tool to edit PLD files...
« Reply #11 on: September 14, 2015, 07:13:30 am »
How about animation support for EMD Viewer (RE1?)
If you remember I've tried in past to create a plug-in for 3dsmax that could import animations from EMD Viewer  but I couldn't solve some problems and eventually I had to put it aside, but now after I've made RE2MVAS I think it shouldn't be too difficult to make same for EMD Viewer.  Right after RE2MVAS I was thinking about RE1 but couldn't find motivation/interest but now I think I'm interesting :)

Now I'm not promising anything but I'll try to update EMD Viewer soon ;)
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VirusPunk

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Re: RE3MV: A tool to edit PLD files...
« Reply #12 on: September 15, 2015, 10:03:45 am »
How about animation support for EMD Viewer (RE1?)
If you remember I've tried in past to create a plug-in for 3dsmax that could import animations from EMD Viewer  but I couldn't solve some problems and eventually I had to put it aside, but now after I've made RE2MVAS I think it shouldn't be too difficult to make same for EMD Viewer.  Right after RE2MVAS I was thinking about RE1 but couldn't find motivation/interest but now I think I'm interesting :)

Now I'm not promising anything but I'll try to update EMD Viewer soon ;)

I look forward to that then. :)

oyqboyq

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Re: RE3MV: A tool to edit PLD files...
« Reply #13 on: March 03, 2016, 09:45:15 pm »
Hello! First of all, thanks a lot for this tool. I don't know much about modding but thanks to this, I could find a starting point. :D I wish to change an enemy (the snakes) and I figured this tool would be useful but I think I need to edit the .md1 files? My question is, will there be an update for this tool that supports those files like RE2MV tool or is there an another way for me to edit them?
Or can I replace the snake's EMD file with another enemy's, say crows, without breaking the game, so that crows will appear instead of snakes? Thank you.  ;D

VirusPunk

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Re: RE3MV: A tool to edit PLD files...
« Reply #14 on: April 26, 2016, 07:05:52 am »
https://www.youtube.com/watch?v=go7xNKOWAgU

Apparently Rod Lima **** the RE3 animations. He cites this page as the source of info for him learning how to do it and wrote a plugin for Blender.

http://rewiki.regengedanken.de/wiki/.PLD
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