Author Topic: RE2RDTE: A tool to edit RDT files...  (Read 6789 times)

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #30 on: May 07, 2015, 11:06:26 pm »
Hey Leo, just asking, you think you can try that this tool shows SCA data like BioHerb do? what I mean is to the height of each of the collisions, check this:
http://www.the-horror.com/forums/showthread.php?10392-BioHerb
Was thinking about that too and I suppose I could do that but I guess I'm gonna leave that for the future updates ;)

By the way I think I'm done with RID Editor - Camera Editor, have made some tests with 3dsmax using export to *CAM option and it seem that it work. So now I guess I'm gonna to work on PRI Editor - Mask Editor :)
« Last Edit: May 08, 2015, 12:02:25 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #31 on: May 09, 2015, 12:22:53 am »
Was thinking about that too and I suppose I could do that but I guess I'm gonna leave that for the future updates ;)
Ok, thanks for the reply. ;)

By the way I think I'm done with RID Editor - Camera Editor, have made some tests with 3dsmax using export to *CAM option and it seem that it work. So now I guess I'm gonna to work on PRI Editor - Mask Editor :)
Excellent news Leo!!

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #32 on: June 02, 2015, 11:52:39 pm »
The first release is ready, look at the first post ;)
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

CraZyEddy2010

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #33 on: June 03, 2015, 12:03:57 am »
Wow Leo! Amazing! Thank you. And finaly the site is online again. took fuking long.
EET_THE_FUKING_FUK

Abohack

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #34 on: June 03, 2015, 11:01:17 am »
Leo is awesome as usual

thanks for your a lot of working. you are amazing

luisadri

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #35 on: June 03, 2015, 02:55:27 pm »
Very Nice work Leo. I will can add and edit enemies too?

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #36 on: June 03, 2015, 05:08:35 pm »
I know I already thank you on YouTube, but you really deserve more than that, Leo! ;)

Thanks you for the hard work you put in this (as in all your other projects)! :)

This is definitely the best RDT editor for RE2 ever done (I do not want to despise other projects, but it's true)!

I will give a long test to it right now!

Thanks for made this dream a reality!

Greetings. ;)

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #37 on: June 07, 2015, 12:06:14 am »
Thanks for the support! ;)

Wow Leo! Amazing! Thank you. And finaly the site is online again. took fuking long.
Thanks and welcome, I had to disable side because I couldn't watch it for a while...

I will can add and edit enemies too?
No you can't, not in this version anyway maybe in the future releases  ???

I know I already thank you on YouTube, but you really deserve more than that, Leo! ;)
Basically I should thank you and the others for the support ;)
« Last Edit: June 07, 2015, 12:11:38 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #38 on: June 09, 2015, 01:46:12 am »
Hey Leo! I just want to share this info about 1.5 boundary types, just in case you decide to add 1.5 RDT support in a future ;) :


Maybe you know this, but RE1.5 RDT format is almost the same than RE2, just be careful not to confuse IGAS RDT format with Vanilla RDT format, if you have not the vanilla ones, just give ask me it and I will send it to you. ;)

Greetings.

EDIT:
More info here:
http://re123.bplaced.net/board/viewtopic.php?f=29&t=305
« Last Edit: June 09, 2015, 02:52:47 am by MartinBiohazard »

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #39 on: June 09, 2015, 03:53:10 am »
I only knew that RE1.5 and RE2 have similar cameras and MD1 structures and some other staff but I didn't knew about the SCA, thanks for sharing the info, I hope I'll use it someday ;)

About the vanilla it's the same version that you've send me a while ago on the old forum(don't know if you remember) or it's some other version? If it's some other version then send it :)
« Last Edit: June 09, 2015, 06:10:23 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #40 on: June 09, 2015, 05:48:52 am »
I only knew that RE1.5 and RE2 have similar cameras and MD2 structures and some other staff but I didn't knew about the SCA, thanks for sharing the info, I hope I'll use it someday ;)
No problem, I'm glad to know my info help. ;)

RE1.5 and RE2 share a lot of same formats, this are all I know:
.RID
.RVD
.LIT
.FLR
.BLK
.MD1
.VH
.VB

.SCD is very similar, almost indentical, however, it have small differences.

.MSG is very similar too, but it have small differences.

.PRI is very similar too, but it have small differences.

Can be great if you can add support for 1.5 some day, I assured that I personally would give it a very good use. ;)

About the vanilla it's the same version that you've send me a while ago on the old forum(don't know if you remember) or it's some other version? If it's some other version then send it :)
I can't remember which version I send you years ago, but anyway, I will send you a download link to 1.5 vanilla build by PM. ;)

And just in case, here is something that can be useful for you, is MarkGrass's BIOFAT, it have 1.5 RDT extraction/repacker support:
http://www.romhacking.net/utilities/1019/

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #41 on: June 10, 2015, 05:26:00 am »
Thanks for the more info about RE1.5 also thanks for the vanilla and for the BIOFAT link(even though I think I had that version of BIOFAT somewhere on my HD) ;)

By the way what exactly BLK structure does? I've tried to edit it while was working on RE2RDTE v0.1b but couldn't see any differences, it's not used by the game(RE2)!?  ???
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #42 on: June 10, 2015, 06:56:46 am »
.BLK data have something to do with enemy/support characters AI. ;)

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #43 on: June 10, 2015, 07:23:30 am »
I see, well I guess I will have to add an editor for it too :)

Thanks! ;)
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #44 on: June 10, 2015, 03:37:01 pm »
No problem Leo, glad to know I can help you in something. :D

Greetings.