Author Topic: RE2RDTE: A tool to edit RDT files...  (Read 8199 times)

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #15 on: April 28, 2015, 05:22:23 pm »
I see, thanks for the reply, Leo!

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #16 on: April 29, 2015, 09:27:12 am »
No problem Martin! ;)


I think I'm almost done with the RVD Editor - Zone/Switch Editor, just doing some tests and it seems that it work, I guess I'll do more tests and if all goes well I will start working on RID Editor - Camera Editor :)

RVD Editor - Zone/Switch Editor
« Last Edit: April 29, 2015, 11:05:59 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

Demistokl Heinzow

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RE2RDTE: A tool to edit RDT files...
« Reply #17 on: April 29, 2015, 01:18:45 pm »
привет лео. тогда где же программа RE2RDTE!
 ;)

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #18 on: April 29, 2015, 06:07:21 pm »
Thanks for the update, look great! :D

A final question (sorry if I bother, is not my intention), but I notice that this tool, like RE1 RDTExplorer, can't show Boundary data + Camera Switch at the same time. You know, I think you can edit .RVD data more easily if you're watching .SCA data. Is possible to add a buttom or something to show .SCA data when you is editing .RVD data?

Is just a humble opinion, I not want to bother you, I love all your tools! :)

Thanks for your attention, Leo. ;)

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #19 on: April 29, 2015, 06:33:51 pm »
привет лео. тогда где же программа RE2RDTE!
 ;)
What do you mean where is the tool!? I'm working on the first version ;)


A final question (sorry if I bother, is not my intention), but I notice that this tool, like RE1 RDTExplorer, can't show Boundary data + Camera Switch at the same time. You know, I think you can edit .RVD data more easily if you're watching .SCA data. Is possible to add a buttom or something to show .SCA data when you is editing .RVD data?
You've never bothered me, as about showing boundaries in other editors It's something that I was planning to do anyway but maybe later it's just that I wanna to create basics to editors and then the rest ;)
« Last Edit: April 29, 2015, 10:54:12 pm by Leo2236 »
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Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #20 on: April 30, 2015, 08:26:06 am »
Small update, have add the ability to view SCA in RVD editor plus some other small improvements :)

I guess the next few days I'm gonna start working on RID eDITOR - Camera Editor ;)

RVD Editor - Switch/Zone Editor and SCA Editor - Boundary Editor tests:
http://youtu.be/Hn7Zk2OhNUM
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

Demistokl Heinzow

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #21 on: April 30, 2015, 09:12:55 am »
ясно. извини приятель. я не заметил.

у меня к тебе просьба!
пожалуйста. зайдите в личку!

MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #22 on: April 30, 2015, 06:11:47 pm »
Once again, thanks for the update Leo! glad to see .RVD data and .SCA data working together. ;)

Can't wait to see .RID editor! probably it will be similar/equal to RE1 RDTExplorer one? I mean, it will show you each camera angle and you will be able to load backgrounds, and etc?

Greetings. ;)

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #23 on: April 30, 2015, 11:13:58 pm »
probably it will be similar/equal to RE1 RDTExplorer one? I mean, it will show you each camera angle and you will be able to load backgrounds, and etc?
Something like that, but I'll try to do more like showing SCA and RVD datas, we'll see :)
« Last Edit: May 01, 2015, 06:57:53 am by Leo2236 »
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MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #24 on: May 02, 2015, 05:41:18 pm »
Oh man, that sound great!! I hope you can do it, but if you can't, I'm happy with what you decide to do. ;)

EDIT:
Another question I was thinking about to ask you (but I forget about it :P ), is, can be possible that you can add a option to load the model of Leon (for example) in RID editor?

You know, it can be very useful, load the 3D model of a character to have a reference when you is editing camera angles. ;)

This is just a idea I just want to share with you, what you think? :)

Greetings.
« Last Edit: May 02, 2015, 10:09:46 pm by MartinBiohazard »

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #25 on: May 05, 2015, 08:48:27 pm »
I could do what you asking Martin but that would require some time and I don't have that time neither the will, so for now I will do what I did in RDTExplorer, so maybe in future :)

Heres update of RID Editor - Camera Editor that I have:


I think I almost done with the RID Editor , and after I'm done with it completely, I will start working on PRI Editor - Mask Editor ;)
« Last Edit: May 06, 2015, 04:22:45 am by Leo2236 »
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MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #26 on: May 05, 2015, 11:45:23 pm »
I could do what you asking Martin but that would require some time and I don't have that time neither the will, so for now I will do what I did in RDTExplorer, so maybe in future :)
Don't worry I understand, thanks for the reply, Leo. ;)

You make me very happy with what you have done already, I really can't wait to give it a test! :D

Also, RID editor look amazing!

Keep it up dude! I can't wait to see PRI Editor!

Greetings.

tugaevil15

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #27 on: May 06, 2015, 02:34:32 am »
Cool men. Great progress.
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #28 on: May 06, 2015, 02:58:09 am »
Thanks @MartinBiohazard and @tugaevil15, I'm trying! ;)
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MartinBiohazard

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Re: RE2RDTE: A tool to edit RDT files...
« Reply #29 on: May 06, 2015, 07:02:13 pm »
Hey Leo, just asking, you think you can try that this tool shows SCA data like BioHerb do? what I mean is to the height of each of the collisions, check this:
http://www.the-horror.com/forums/showthread.php?10392-BioHerb

Thanks for your attention, Leo.