Author Topic: RE2MV: A tool to view/edit 3D models...  (Read 4165 times)

Leo2236

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RE2MV: A tool to view/edit 3D models...
« on: August 15, 2014, 03:15:58 pm »
-RE2MV v1.3.1b- (Resident Evil 2 Model Viewer) (Last release date Aug 27 2015)

It's a Resident Evil 2 and 1.5 *.PLD, *.EMD, *.PLW, *.DO2, *.MD1, *.RDT(only view), *.EMS(only view) files viewer/modifier with this program you can >>>
  • Veiw all *.PLD, *.EMD, *.PLW, *.DO2, *.MD1, *.RDT, *.EMS files from the game...
  • Play all animations (except those in special model)...
  • Extract/Repack *.PLD, *.EMD, *.PLW, *.DO2, *.RDT(only extract MD1+TIM),  *.EMS(only extract EMD+TIM) files...
  • View texture...
  • Edit *.TIM with Tim Composer (it support 128x256 8, 16, 24, 32bpp bitmap)...
  • View Model texture UV...
  • Export/Replace texture *.TIM...
  • Export/Replace whole model to/from *.MD1 or *.OBJ...
  • Export/Replace model part  to/from*.MD1 or *.OBJ...
  • Export whole model to *.OBJ with part in the correct position...
  • Move model part...
  • Take screenshot as *.BMP...
  • Scale parts of models...
  • Edit model map UV with "UV editor"...
  • View texture with transparent...
  • Export/replace animation block...
Note:
Tested on WinXP Pro Sp3 English...

Screenshot >>>


Animation sample >>>


A simple example of what can be done using RE2MV and some 3d modeler (the knife has been removed) >>>


Tutorial how to import animations to 3dsmax:
https://www.youtube.com/watch?v=Fx3NULUpf0k

Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!


RE2MV v1.3.1b Setup.exe (1.04 MB)
« Last Edit: February 27, 2017, 02:19:03 pm by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win">http://edmullen.net/flash/clock8.swf</a>

Leo2236

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #1 on: August 26, 2015, 10:38:33 pm »
RE2MV v1.3b is now available, now it support export animations to *.ANI files into the 3dsmax 8+ using special plug-in called RE2MVAS which is inside folder called "Extra" in the app root.

Animations could be exported same way as if it was *.EMR and *.EDD:




Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!


RE2MV v1.3b Setup.exe (1.04 MB)

Soon I'll try to make a video about the whole process of installing the plug-in to 3dsmax 8 and then using it ;)
« Last Edit: August 31, 2015, 10:39:29 pm by Leo2236 »
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tugaevil15

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #2 on: August 27, 2015, 12:18:41 am »
I confirm the plug in 3d studio max 2012 works fine:9
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #3 on: August 27, 2015, 12:24:26 am »
Thanks for conform, I'm glad to hear that it work :)
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tugaevil15

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #4 on: August 27, 2015, 10:59:42 pm »
hello leo2236, i have an question. how to add the respective weapon animation to the character? i see and and the weapon , but there is no animations for that!?
Tks.
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #5 on: August 27, 2015, 11:36:53 pm »
hello leo2236, i have an question. how to add the respective weapon animation to the character? i see and and the weapon , but there is no animations for that!?
Tks.
Hi tugaevil15,

At the left side of the animation control panel there's a button called "Load Animation" you can use it to load *.PLW and other animation files, and then export played animation to 3dsmax as usual ;)



By the way here's the fixed version of RE2MV the previous one had some bug with exporting animation to *.ANI and *.TXT so better use this version.

RE2MV v1.3.1b Setup.exe (1.04 MB)
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" class="new_win">http://edmullen.net/flash/clock8.swf</a>

tugaevil15

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #6 on: August 28, 2015, 12:51:20 am »
tks, i see it.:)
In WINDOWS 10
Unity 5.6
Cinema 4D

james

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #7 on: August 31, 2015, 10:15:44 pm »
It works great! Thanks very much Leo, it's really appreciated!


Leo2236

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #8 on: September 02, 2015, 09:26:45 pm »
It works great! Thanks very much Leo, it's really appreciated!


I'm glad to hear that it worked for you!
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Kostya Rodin

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #9 on: June 12, 2017, 08:10:28 pm »
Лео скажи пожалуйста какая последняя версия 1.3.1b или 1.3.2b? Просто на скриншоте 1.3.2b а ссылка на 1.3.1b
« Last Edit: June 12, 2017, 10:54:46 pm by Kostya Rodin »

Leo2236

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #10 on: May 31, 2018, 10:40:38 pm »
Ты уж извини Костя за столь поздний ответ, совсем забылся, но если тебя еще интересует версия 1.3.2b то вот ОНА, я не помню какие в ней изменения по сравнению с предыдущей версией так-как прошло несколько лет с последнего раза когда я над ней работал...
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Ketzergon

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #11 on: September 24, 2018, 07:22:17 am »
Hello. As you can see I'm new here, but thaks to Leo's wonderful tools I just started to modify RE2 and yes I have MANY questions, but for now I want to konw how can I remove parts from the model? (like the knife example).

I already exported one to Blender, edited there (delete the sideburns of Claire) and close the holes with the existing polygons, but when I open the results in RE2MV, theres giant holes where the sideburns has to be. What I'm doing wrong?

Xturgoghd

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #12 on: September 25, 2018, 05:55:10 am »
I clicked on the link and the "use our download manager and get recommended downloads" checkbox isn't there.

-Rusty-

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Re: RE2MV: A tool to view/edit 3D models...
« Reply #13 on: September 26, 2018, 01:03:17 pm »
Hello. As you can see I'm new here, but thaks to Leo's wonderful tools I just started to modify RE2 and yes I have MANY questions, but for now I want to konw how can I remove parts from the model? (like the knife example).

I already exported one to Blender, edited there (delete the sideburns of Claire) and close the holes with the existing polygons, but when I open the results in RE2MV, theres giant holes where the sideburns has to be. What I'm doing wrong?

You were already told what you need to do by DXP in this post. http://re123.bplaced.net/board/viewtopic.php?f=17&t=596#p5565

As for a question about the actual tool or a direct relation to it, I can't seem to find a single animation file(so far) in the RDTs and I've got ROOMC000 through G040 left to go.
In a post you made on the RE Modification from you said that the animations files could be found here. http://re123.bplaced.net/board/viewtopic.php?f=14&t=99&start=50#p3656

I have tried using RE2MV on ROOM1010.RDT(Kendo's Gunshop) and ROOM1020.RDT(Alley/Basketball Court) but I only get objects and the chain link fence gate that the zombies bust through in the basketball court. No animations.

Unfortunately I've seen no .EDD or .EMR files at all. I've also used BIOFAT to disassemble the RDT files one by one and it's incredibly tedious to do. There is an "animations.rbj" file in both folders after disassembly but I have no idea if this is what I need and I don't know how to open it.

Could you possibly tell me where exactly are the animation files located?
« Last Edit: September 26, 2018, 03:03:20 pm by -Rusty- »