Author Topic: If anyone need a source from any of my tool/s just let me know...  (Read 662 times)

Leo2236

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...
« Last Edit: April 18, 2016, 01:33:52 am by Leo2236 »
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tugaevil15

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I hope it's not a silly question. You give up on creating tools?
In WINDOWS 10
Unity 5.6
Cinema 4D

Leo2236

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I don't give up but I don't know when I'll be active again either, so that's why I thought it would be a good idea to share the sources from my tools in order someone could've improve them or at least learn something useful from them.

It's just that I'm working on something time to time when I'm in a mood and that's all I care right now.

Sorry...
« Last Edit: April 21, 2016, 08:22:39 pm by Leo2236 »
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tugaevil15

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Ok, glad to know. First your primary job then part time hobby:)

If you want share the source code of your tools, i recommend you post the source and what type of compilers you use, so the people can see and join and help you in your game tools, there is a lot of people do this, but the same as you, they do this for hobby and some free time:) like emulator.
people create emulators can create tools for extraction, in theory.
All my contribution is here in your forum.
 
In WINDOWS 10
Unity 5.6
Cinema 4D
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kamilm122

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Hi Leo!

If you could pm me source of your TE2MV or BNS extractor.
I'm researching now Tekken 3 and i'm really close to get the geometry out, but more interesting is the fact, HOW did you differ each data type in single *fighter* section.
I mean, your BNS extractor sorted everything, and then unpacked the stuff to each folder with all the belongings to ie KAZUYA, KAZUYA_2 etc.
Did you make up these file extensions? Because i haven't seen anything similiar to "TMC TTC" and so on.
Of course VB and VH are documented in Sony's developer doc so these weren't that hard to bite.
Nevertheless goemetry is always seen like that:

16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
16bit 16bit 16bit 00 00
...

though I CANNOT imagine how did you get, where is the fragment containing all the animation data!
Bah! Faces, normals, tex coords!
So many questions.

By the way, I just want to note that my method is similiar. I'm also crashing epsxe's savestate in most "flashy" places with hex editor, and then check them, but STILL.
By that, I just know where to search for the info, but not exactly what.

So this is why i'm begging you for the source code :D

Leo2236

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@tugaevil15, Good idea will do that as soon as I can ;)

Hi kamilm122,

Here's the source of TE2MV, as about BNS extractor I'm afraid it's gone, I lost the source of it just recently along with some other stuff because of HDD problems, fortunately I've made some backups and didn't lose much but  BNS extractor was one of the tools I've lost...

I wrote TE2MV with Delphi 7 Personal, to compile TE2MV you will also need to add "PngComponents" to Delphi so it could support PNG images... 

Delphi 7 Personal: http://delphifocus.blogspot.gr/2009/07/delphi-7-personal-official-download.html
PngComponents: http://www.mediafire.com/download/vzlfu1pmfnwbn81/PngComponentsSetup.zip
TE2MV v0.1b Source: http://www.mediafire.com/download/7xytbtc7b1dyda4/TE2MV_V0.1B_SRC.zip
Quote
Did you make up these file extensions?
Yes I did, for simplicity.

Good luck with Tekken 3 ;)
« Last Edit: May 10, 2016, 11:44:47 am by Leo2236 »
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kamilm122

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Hi Leo!

Man thank you for that! It's awesome that you just really want  to share the code to somebody else :D.
Although I thought that i'll meet the source of BNS extractor but as you said, you can't share it now because of the disk issues, sadly :/.

Leo, do you mind if i could post my tool here [not EXACTLY in this topic] for T3, and other games I'm think I'll be working in the near future?
It would be cool to contribute to such independent place for game/rom-hacking :>

BTW I know its complete off top but few days ago i managed to scratch a bit MAME roms of Tekken series [t2, t3 and TTT]. All of them seems compressed [i guess? I see "damaged" strings inside by viewing them in hex edit, however i have NO IDEA which compression method they have used]. On the other hand, if that would be any known compression, 7-zip could recognize that and unpack contents right? Unfortunately, it can't :/. I can't even find any information about that. At least how to dump roms for MAME and that's all.

Leo2236

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Quote from: kamilm122
Man thank you for that! It's awesome that you just really want  to share the code to somebody else :D.
No problems!  :)

Quote from: kamilm122
Leo, do you mind if i could post my tool here [not EXACTLY in this topic] for T3, and other games I'm think I'll be working in the near future?
It would be cool to contribute to such independent place for game/rom-hacking :>
Of course feel free to post, I've create a thread for Tekken 3 and you can post your tool there. Let me know about the other games I'll will create threads for them as well  ;) Waiting to see your tools impatiently!  :)

Quote from: kamilm122
BTW I know its complete off top but few days ago i managed to scratch a bit MAME roms of Tekken series [t2, t3 and TTT]. All of them seems compressed [i guess? I see "damaged" strings inside by viewing them in hex edit, however i have NO IDEA which compression method they have used]. On the other hand, if that would be any known compression, 7-zip could recognize that and unpack contents right? Unfortunately, it can't :/. I can't even find any information about that. At least how to dump roms for MAME and that's all.
Sorry I don't know much about MAME system, sure have played it a lot in past and thats all...
« Last Edit: May 14, 2016, 12:33:11 pm by Leo2236 »
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Skylabh

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Hi Leo

I'm interested by the source of the Driver 2 RAW Viewer, please.

Thank you  :)

Leo2236

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Hi Skylabh,

I'm afraid I don't have the final v0.1b source but only WIP source of it which is missing save option and some other small things, so HERE it's.

I've create it with Delphi 7, no extra components is needed to compile the project ;)
« Last Edit: May 26, 2016, 01:13:45 am by Leo2236 »
<a href="http://edmullen.net/flash/clock8.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://edmullen.net/flash/clock8.swf</a>

Skylabh

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Hi Skylabh,

I'm afraid I don't have the final v0.1b source but only WIP source of it which is missing save option and some other small things, so HERE it's.

I've create it with Delphi 7, no extra components is needed to compile the project ;)


Thank you for the source. Also the download of the final v0.1b is not available anymore.