Author Topic: Plugin for importing bones and animations to Blender from .anim (RE1MV)  (Read 785 times)

Ivan Enzhaev

  • Newbie
  • *
  • Posts: 29
This script adds two numbers. It shows how to add GUI elements to Blender using Python. Useful link: https://stackoverflow.com/a/15610283/4159530



Code: [Select]
bl_info = {
    "name": "Calculator to add two numbers",
    "category": "3D View"
}
 
import bpy
 
class MyPanel(bpy.types.Panel):
  bl_label = "Calculator"
  bl_space_type = 'VIEW_3D'
  bl_region_type = 'TOOLS'
 
  def draw(self, context):
    layout = self.layout
   
    col = layout.column(align = True)
    col.prop(context.scene, "a_string_prop")
    col.prop(context.scene, "b_string_prop")
    col.prop(context.scene, "r_string_prop")
 
    row = layout.row()
    row.operator("calculator.add", text="Add two numbers")
   
class MyOperator(bpy.types.Operator):
    bl_idname = "calculator.add"
    bl_label = "Simple operator"
    bl_description = "My Operator"
   
    def execute(self, context):
        a = context.scene.a_string_prop
        b = context.scene.b_string_prop
        r = float(a) + float(b)
        context.scene.r_string_prop = str(r)
        return {'FINISHED'}
 
def register():
  bpy.utils.register_class(MyPanel)
  bpy.utils.register_class(MyOperator)
  bpy.types.Scene.a_string_prop = bpy.props.StringProperty \
    (
        name = "a",
        description = "First operand"
    )
  bpy.types.Scene.b_string_prop = bpy.props.StringProperty \
    (
        name = "b",
        description = "Second operand"
    )
  bpy.types.Scene.r_string_prop = bpy.props.StringProperty \
    (
        name = "result",
        description = "Result operand"
    )
 
def unregister():
  bpy.utils.unregister_class(MyPanel)
  bpy.utils.unregister_class(MyOperator)
  del bpy.types.Scene.a_string_prop
  del bpy.types.Scene.b_string_prop
  del bpy.types.Scene.r_string_prop
 
if __name__ == "__main__":
  register()
« Last Edit: January 13, 2021, 02:38:16 pm by Ivan Enzhaev »