Hi Leo! I sent you an email but was unsure if it was the correct address, so posting here seems better.
I'm currently working with a HL1 mod based on Resident Evil and your tool is great. However, the ability to export the animations out into a format I can then convert to HL .smd animations would be really, really useful.
I was thinking perhaps if it just dumped out the current animation's bone index, bone pos (x, y, z) and bone rotation (x, y, z) then I could write my own script to convert it to .smd animation. For this to work I would also need to know the pivot position of each part of the model too. HL's format for animations is in plain text like this:
boneIndex Xpos Ypos Zpos Xrot Yrot Zrot
Any help you could provide would be much appreciated. Thanks!