Leo
I think it needs separate topic or private talking.
I got facebook and skype, but i'm on skype more often: kamilm1222 [i don't need to talk via mic, so chat-only is enough
]
facebook: facebook.com/doxy128bit
For now on, i'm focused on tekken 2 mainly. My main "book of knowledge" is DGTEF from xentax.
The thing is to find something which reminds of some kind of "table of contents" like folders's list, and i found that.
But i stopped at that, i don't know where offsets could be hidden to the stuff i want to rip-off.
I was writing my own TMD ripper for general purposes, to extract TMD from any psx game. Sadly, not many games uses them that "straight".
Maybe some elements are taken from official sony documentary (psyq), to operate on data [i don't know, just my thought], but not everything.
Both in tekken 2 and 3, you can see via some HEX-Editor, when the main exe file is using typical functions which are documented in psyq, for loading TMDs and TIMs.
That was my first hint to write TMD extractor, but it failed because there are no TMDs in main archives. Just TIMs [textures] and vab files [sound].
So i'm stuck at knowing that i have a key to the main work, but i don;t know where to search for those damn offsets... I want to use character animations in the future project, that's why i want it
.