Japanese CARCADE.DAT for some weird reason had three DB7 Volantes in a row while Corvette Sting Ray has been left out. May be a bug due to DAT being from non-European version of the game.
Also, I'd like to notice that models from CARCADE.DAT are most likely to be used in Arcade Mode's car selection screen only, as they lack night versions (both textures and models) and textures have a lot of free space which is most likely reserved for lower LODs' textures (like in GT2's cars' textures).
Anyway, CAR.DAT's support is a must for this tool. It's also sad for me that ZModeler 1.0.7 doesn't support OBJ file format, so I'd also like to know if it's possible to make this tool also export meshes as Z3Ds, so I could avoid using ZModeler2, which I'll have to use solely for converting purposes.