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91
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Leo2236 on May 26, 2018, 01:21:12 pm »
Hi, I'm aware of this issue but I'm afraid I can't do anything from my apart to fix it, the problem is that as you probably know PSX doesn't use any kind of filter for it's textures like PC does, and if I disable in 3dsmax texture filtering by setting it to Nearest(similar to PSX filtering) the texture look fine Pic1 but if I set filter to Anisotropic the problems appears Pic2... So I guess the tool export correctly UV's, I think It just that the cars are textured to work correctly only without filtering!? :-\

Pic1:


Pic2:


Sorry I didn't answered your previous post,  I've completely forgot about it...
92
Tools / Re: DC1MV: A tool to view 3D models...
« Last post by Leo2236 on May 26, 2018, 11:08:59 am »
Sadly but there isn't any news, I haven't work on it and I don't know if I'll ever do... All I can do is to release the source if you or someone else want it?
93
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by mm2mm1fan on May 25, 2018, 06:50:28 pm »
Hi Leo, I was wondering if you ever fixed the uv mapping issues when the cars are exported to obj

Hi Leo I have a question, I don't know if Zmodeler 2 is importing wrong but the cars have some of the UV mapping off, like the roofs the bottoms and the sides.


94
Tools / Re: DC1MV: A tool to view 3D models...
« Last post by Fabrizio on May 14, 2018, 06:35:29 pm »
Any news about this tool or other Dino Crisis tools in general?
95
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by guest70 on February 11, 2018, 04:19:14 am »
You welcome, I wish you achieve all your goals, and please do not forget to share your results with us, good luck!  ;)
Hey leo i sent you a pm.Check it out when you can,surely when you will be able to visit the website.
96
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on January 13, 2018, 07:23:50 pm »
Will do if we manage do make anything out of it :D
97
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Leo2236 on January 09, 2018, 02:05:05 am »
You welcome, I wish you achieve all your goals, and please do not forget to share your results with us, good luck!  ;)
98
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on January 08, 2018, 10:09:28 pm »
Delphi 7 Personal. Noted. Thanks a bunch! :D
99
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Leo2236 on January 08, 2018, 06:46:04 am »
Hello and Happy New Year to you too!

Sure no problems, just give me a few minutes and I'll post the source ;)

And yes it was done using Delphi, btw I used version Delphi 7 Personal, also you may need some extra components to compile the project but they easy to find...

Edit:
Here's the source>
https://drive.google.com/open?id=1xlbLoLNenzQzRPe5Ud3WPHe52SMCj0Wu



100
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on January 08, 2018, 06:39:33 am »
Hello again! Happy New Year!
Then if you don't have any plans to work on that right now @Leo2236 would it be possible for you to give me the source code for the GT2 Vehicle viewer? It's been done in Delphi, right? That way I can try to understand it and add a repacker for the .cdo, .cno, .cdp and .cnp formats...
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