Recent Posts

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71
Tools / Re: NFS4 PSH Editor: A tool to edit PSH files...
« Last post by NSM1996 on May 08, 2020, 04:08:57 pm »
-NFS4 PSH Editor v0.1b-

This tool can edit PSH files from the game, they are usual contains it's a game textures. The tool still have some bugs that need to be fixed.

Screenshort:


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!


NFS4 PSH Editor v0.1b.zip (213.9 KB)

The link is dead. Do you have to create the same content with other link? Because there is only one site that you have posted the content.
72
Gran Turismo 2 / Re: Complex wheels
« Last post by kian on February 28, 2020, 03:15:20 am »
I think the wheels in games like Gran Turismo 2 or Colin McRae Rally 2 have the engine add a flat plane in the position where the wheels should be and rotate and move that plane depending on the suspension settings and steering.

73
Tools / Re: RE2MV: A tool to view/edit 3D models...
« Last post by dantedevil on February 23, 2020, 09:06:55 am »
hello leo2236, i have an question. how to add the respective weapon animation to the character? i see and and the weapon , but there is no animations for that!?
Tks.
Hi tugaevil15,

At the left side of the animation control panel there's a button called "Load Animation" you can use it to load *.PLW and other animation files, and then export played animation to 3dsmax as usual ;)




By the way here's the fixed version of RE2MV the previous one had some bug with exporting animation to *.ANI and *.TXT so better use this version.

RE2MV v1.3.1b Setup.exe (1.04 MB)


Hello leo2236!

Sorry but I don't understand how to add the respective weapon in every weapon animation to the character?
I find all the weapons and the weapons animations, that's ok
I can load the weapons animations without problem, but I cant't find a way to load the respective weapon in the animation.

Tks.
74
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 21, 2020, 09:40:28 pm »
Maybe you can use this info

https://github.com/pmandin/reevengi-tools/wiki/.PLD

It is exactly the ReWiki website that was deleted. Thanks!
75
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Leigiboy on January 15, 2020, 03:21:16 pm »
76
Tools / Re: RE1MV: A tool to edit EMD files...
« Last post by Leigiboy on January 15, 2020, 02:47:55 pm »
Hi! A little info for people who may enconter the same problem that I posted in that last post I made, but i never posted ;D

You can fix the model (in Blender) by going in to edit mode, press A to select all vertex, then go to the "Edges" menu and select "Clear sharp" then go to  the "Mesh" menu then "Normals" and select "Reset vectors".

This works with the .obj from other Leo's tools.



Once again thanks for this tools Leo  ;)
77
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:20:47 pm »
http://rewiki.regengedanken.de/wiki/.PLD
Do you have a copy of this document? The website does not work.

Apparently Rod Lima **** the RE3 animations. He cites this page as the source of info for him learning how to do it and wrote a plugin for Blender.
The link to Rod Lima's too is broken. How can I extract original animations from RE3?
78
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:16:16 pm »
hello Leo  :)
Is it possible to add bones in this tool? would be great to play around with re3 models.
It is sad that this tool cannot export animations. I will rewrite RE1MV to web because original animations are very important.
79
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:12:57 pm »
Leo, I want to rewrite a part of your tool to TypeScript, WebGL and Node.js. It will be available in any operation system, not only Windows. The part that will upload an original format to the Node.js server and export it to OBJ format. I have your source code. You sent me "RE123_Tools_Sources.zip" a few years ago. I think it will not be difficult to read Delphi because I know C# and TypeScript. These languages are very similar because an author of Delphi, Turbo Pascal, C#, and TypeScript is one person Anders Hejlsberg
80
I will write the plugin for Blender later. Now I study skeletal animation realization using WebGL and TypeScript. I read this book: 3D Graphics for Game Programming and I study a code from this tutorial:

https://www.youtube.com/watch?v=f3Cr8Yx3GGA
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