Refi

Recent Posts

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21
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on June 17, 2020, 12:17:10 am »
Awesome ^^
22
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Leo2236 on June 16, 2020, 10:05:30 pm »
Thanks a lot for the update! Have add download link the screenshot and all the rest to the first post :)
23
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on June 16, 2020, 08:09:25 pm »
Hello everyone, I come with an updated GT2 car viewer thanks to Leo's source code, with his approval.
The edit was done mostly by pez2k, with a quick fix by TheAdmiester.

Here's the changelog:

v0.2.4a TheAdmiester's fix
Fix quad data left over when loading a smaller car than previous

v0.2.3a
* Fix UV map drawing breaking when a model uses a UV Y coordinate
  of 224.

v0.2.2a

* Port to a newer version of Delphi, to replace an unlicensed
  gzip component with the built-in gzip library. Rewrite use of
  gzip to use this library, which conveniently also fixes crashes
  when scrolling quickly through cars.

v0.2.1a

* Reorganise the UI to maximise the size of the render window.
* Store the last selected path, checkbox state, and render
  background colour in the config file.
* Resize the texture preview to the correct 256x224.
* Change the vertex colour to magenta rather than yellow, and
  shrink the size on the texture preview from 2x2 to 1x1 to trade
  visibility for accuracy.
* Remove the gradient and vignette from the render, as well as
  the FPS counter.

Here's the download to the archive. http://www.mediafire.com/file/hizjc1f27v79ah6/GT2CarViewerEdit_v024a.7z/file

The source code to it is available upon request.

Here's an image to show the changes (background color is changeable in the .ini)


Happy car viewing!
24
Tools / Re: RE3PLWEditor: A tool to edit PLW files...
« Last post by Leo2236 on June 14, 2020, 06:31:29 am »
The first release is available, check the first post :)
25
Tools / Re: BSSM: A tool to manage BSS files...
« Last post by kal on June 13, 2020, 07:55:06 pm »
Thank you Leo! you are the man! if i can change the background files with mask i can do the new texture mod for ps1 :)
26
Tools / Re: BSSM: A tool to manage BSS files...
« Last post by frezer on June 13, 2020, 05:42:19 pm »
Thank you very much! I'm waiting!
27
Tools / Re: BSSM: A tool to manage BSS files...
« Last post by Leo2236 on June 13, 2020, 04:35:53 pm »
@kal, @frezer. I'll try to look at this as soon as I can...
28
Tools / Re: RE3PLWEditor: A tool to edit PLW files...
« Last post by Leo2236 on June 13, 2020, 04:21:14 pm »
Big thanks for the support! ;)

The first release is almost ready, I'm just tweaking it here and there so I release it within the next few days. Here's the latest screenshot:


RE3PLWEditor v0.1b WIP
29
Tools / Re: BSSM: A tool to manage BSS files...
« Last post by frezer on June 13, 2020, 01:06:53 pm »
using BSSM, Iím overwriting BSS in the RE1 game, changing the background, replacing it in the image using CDmage with the one I edited in BSSM, running the game in the emulator, going to the place in the game, and everything hangs there, it doesnít work in short. Maybe someone knows what to do in this situation?
30
Tools / Re: RE3PLWEditor: A tool to edit PLW files...
« Last post by BHE on June 05, 2020, 12:39:33 am »
Awesome man. Nice to see you back !
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