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Recent Posts

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1
Tools / Re: TE3MV: A tool to view 3D models...
« Last post by d4rk on September 24, 2017, 12:52:50 pm »
Any update on this? ??? ??? ???
2
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by submaniac93 on September 16, 2017, 07:59:25 pm »
Hello! Thanks for approving me~

Firtly, Thanks a lot for making this tool for us GT enthusiasts! It really is amazing. However I was wondering.... since the tool allows to convert .cdo/cno/cdp/cnp into .OBJ and .TGA, I was wondering if you think it would be possible to have the program compile .OBJ and .TGA textures into the original file types?

Of course, that's on the assumption that there is nothing missing from the exported OBJ, like wheel handles, or any type of data that the game's engine might use to render the car properly in-game.

Thanks for taking the time to make this tool for us in the first place :D
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Tools / Re: HOTD VMC Extractor: A tool to extract textures...
« Last post by AndrewReloaded on September 13, 2017, 08:11:24 am »
Hey there,

So I just stumbled upon this post and noticed that the download link is dead. I was really excited about the idea of extracting the textures from the PC disk to use them as a base for a fan project/remake of The House of the Dead.

Is there anywhere else I can get this tool? If not, is there any other way I can extract the VMC and RBH files? I Googled it and got mixed or even basic information on these file extensions and mostly a lot of shady looking "file optimizer" sites.

Please let me know, since I am genuinely excited about the idea of getting the game's texture and maybe even sound files for a fan project.
Or is this a really risky idea, since this is Sega's intellectual property and all? If that's the case, I can just do everything by hand, lol

Thanks a bunch!
4
Tools / Re: RE2CE: A tool to edit cameras...
« Last post by JESTERRRRRR on September 02, 2017, 02:02:42 am »
I don't suppose you have the import script for 3dsmax still? Download isn't working.

This is a long shot but I wanted to ask, do you happen to know if the FOV values exported here are horizontal fov, or vertical fov?

Normally I just assume fov is horizontal, but some of the values exported, e.g. 26.042 and 36.157 seem a little low, whereas if they where vertical values the horizontal equivalent would be ~ 33 and 46.

Regardless, thanks for making this tool.


EDIT: Found an importer for Blender from a link you posted. No longer need the script. Also discovered it's the focal length. Now I just need to find an easy way to get the camera trigger boxes.
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Random / Indiana Jones and the infernal Machine models extraction Tool Needed.
« Last post by tugaevil15 on August 17, 2017, 05:48:39 pm »
Indiana Jones and the infernal Machine models extraction Tool Needed.
Hello Leo, is it possible to create a model extraction tool and maps for this game? Or if there is any tool.
Thank you so much.
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Tools / Re: TE3MV: A tool to view 3D models...
« Last post by jvoerman on August 02, 2017, 01:46:21 am »
Hey, so how did you extract Tekken3.BNS? Really curious about that.
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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Wasabi on July 19, 2017, 03:30:58 pm »
You seem to did well. You don't need a camera unless you want to get a render pic in Blender Cicles engine or use the Blender Game Engine.
Select your point lamp and change it to "Hemi" with "Specular" unticked. You are in solid mode and textures doesn't display on it, so go to the lower panel
and right to "Object Mode" you'll see a white sphere icon. Click it and change to materials/texture or render mode. You did it!
EDIT: light properties are in the right panel header. The icon appear only with lamp selected. And dont forget to swap between flat and smooth shading (left panel, tools tab)
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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by lude on July 19, 2017, 02:14:02 am »
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)
Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf

thanks for your response, but alas I am still lost. I am indeed using blender, and this is the current state of my progress lol.
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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Wasabi on July 19, 2017, 12:39:00 am »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)

Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
10
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by lude on July 18, 2017, 11:24:14 pm »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.
Pages: [1] 2 3 ... 10

+-Recent Topics

TE3MV: A tool to view 3D models... by d4rk
September 24, 2017, 12:52:50 pm

GT2 Car Viewer: A tool to view GT2 cars... by submaniac93
September 16, 2017, 07:59:25 pm

HOTD VMC Extractor: A tool to extract textures... by AndrewReloaded
September 13, 2017, 08:11:24 am

RE2CE: A tool to edit cameras... by JESTERRRRRR
September 02, 2017, 02:02:42 am

Indiana Jones and the infernal Machine models extraction Tool Needed. by tugaevil15
August 17, 2017, 05:48:39 pm

How to sequence the face indices by gambiarra
July 12, 2017, 04:03:30 am

Nightmare Creatures games by Wasabi
July 11, 2017, 03:31:21 am

GT Track Viewer: A tool to view GT tracks... by Leo2236
July 06, 2017, 09:05:17 pm

RE3MV: A tool to edit PLD files... by Tosyk
July 06, 2017, 02:29:17 pm

Certain character models broken by Kostya Rodin
June 13, 2017, 05:06:20 pm