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Recent Posts

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1
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Wasabi on July 19, 2017, 03:30:58 pm »
You seem to did well. You don't need a camera unless you want to get a render pic in Blender Cicles engine or use the Blender Game Engine.
Select your point lamp and change it to "Hemi" with "Specular" unticked. You are in solid mode and textures doesn't display on it, so go to the lower panel
and right to "Object Mode" you'll see a white sphere icon. Click it and change to materials/texture or render mode. You did it!
EDIT: light properties are in the right panel header. The icon appear only with lamp selected. And dont forget to swap between flat and smooth shading (left panel, tools tab)
2
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by lude on July 19, 2017, 02:14:02 am »
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)
Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf

thanks for your response, but alas I am still lost. I am indeed using blender, and this is the current state of my progress lol.
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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Wasabi on July 19, 2017, 12:39:00 am »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.
Hi, you dont need to apologize for be a learner (and coming to 3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool since long ago and its uninstalled atm, but probably the UV are stored so you only have to set the material (texture) and save it to desired format.
Just select the mesh and click on the chessboard-like icon you'll see at panel header (right side of screen)

Repeat with every mesh group if necessary. If nothing happens, then you need to create a materials page... and if this doesn's sound familiar to you I lovingly recommend you to grab this (It's one of my bibles)https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
4
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by lude on July 18, 2017, 11:24:14 pm »
hello
I love the tool, I really enjoy the low poly car models from these era of games. I have a question though. When I export a model all I get are the obj file and the tga texture files. Isn't there supposed to be an mtl file as well- so modelling programs know which texture to use and how to apply it? When I import the model I don't see the texture map, its just flat shaded. I'm not so good with this stuff so forgive me if its an amateur problem.
5
Metal Gear Solid / How to sequence the face indices
« Last post by gambiarra on July 12, 2017, 04:03:30 am »
Hello Leo! Sorry to bother you again ... hehehehehe !!!
I would like to know how you do to make the sequence of the index faces, since I have been trying to check the file in the hexadecimal editor for several months, but I could not learn anything, as you did the sequences of the index faces of the body of solid snack and the characters of tekken2 ?
  If you can send us a small tutorial I would be very happy.
  There is! And thanks for making the epsxeSStateEditor tool available to you.
thank you.
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Random / Re: Nightmare Creatures games
« Last post by Wasabi on July 11, 2017, 03:31:21 am »
Hi yo, Leo!
I totally support this. NC1 is also one of my favourite games, and by chance Im messing with it nowadays with regular luck.
See here: http://zenhax.com/viewtopic.php?f=5&t=4418
Leo, you already know that you gained the heaven for me with your work at RE modding scene, but if you eventually come with a NC1 level viewer with export option you would be a huge help (again) for my little project.
This series are usually criticized for the clunky controls or aged mechanics, and in a way it may be true but the artistic part and background story is simply mesmerizing, IMHO.
Anyway, its nice to say hi again and wish you good luck.
7
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« Last post by Andrakann on July 06, 2017, 09:36:59 pm »
Greetings!

You made an excellent tool and great progress in Gran Turismo series reverse engineering, congratulations! :)

I got some bugs with exporting to OBJ:
Car a2azn.cdo looks good in viewer:

but loses tail lights in OBJ form (in fact, they hidden behind a trunk polygons, i delete one for screenshot):

and some details is missing (same way) for a222n.cdo, but there's another problem with car name on the trunk, it's intersected in viewer too:

Most of night versions of cars also have problems with lights glow.

For OBJ i think it's caused by low precision - 3 symbols after dot it's really low, it's better to use 5-6 symbols.
But for viewer IDK, maybe PS models have low precision in overall?..
8
Tools / Re: GT Track Viewer: A tool to view GT tracks...
« Last post by Leo2236 on July 06, 2017, 09:05:17 pm »
Reuploaded...
9
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Tosyk on July 06, 2017, 02:29:17 pm »
hello Leo  :)
Is it possible to add bones in this tool? would be great to play around with re3 models.
10
Tools / Re: GT Track Viewer: A tool to view GT tracks...
« Last post by Tosyk on July 06, 2017, 11:44:16 am »
Is it possible to reupload the tool? seems DL doesn't work anymore.
Pages: [1] 2 3 ... 10

+-Recent Topics

GT2 Car Viewer: A tool to view GT2 cars... by Wasabi
July 19, 2017, 03:30:58 pm

How to sequence the face indices by gambiarra
July 12, 2017, 04:03:30 am

Nightmare Creatures games by Wasabi
July 11, 2017, 03:31:21 am

GT Track Viewer: A tool to view GT tracks... by Leo2236
July 06, 2017, 09:05:17 pm

RE3MV: A tool to edit PLD files... by Tosyk
July 06, 2017, 02:29:17 pm

Certain character models broken by Kostya Rodin
June 13, 2017, 05:06:20 pm

Import BH1.5 animation by Kostya Rodin
June 13, 2017, 04:54:01 pm

RE2MV: A tool to view/edit 3D models... by Kostya Rodin
June 12, 2017, 08:10:28 pm

TE3MV: A tool to view 3D models... by Dmitry Doronin
June 01, 2017, 12:53:26 am

GT Car Viewer: A tool to view GT cars... by Leo2236
May 30, 2017, 05:41:19 pm