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1
Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 21, 2020, 09:40:28 pm »
Maybe you can use this info

https://github.com/pmandin/reevengi-tools/wiki/.PLD

It is exactly the ReWiki website that was deleted. Thanks!
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Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Leigiboy on January 15, 2020, 03:21:16 pm »
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Tools / Re: RE1MV: A tool to edit EMD files...
« Last post by Leigiboy on January 15, 2020, 02:47:55 pm »
Hi! A little info for people who may enconter the same problem that I posted in that last post I made, but i never posted ;D

You can fix the model (in Blender) by going in to edit mode, press A to select all vertex, then go to the "Edges" menu and select "Clear sharp" then go to  the "Mesh" menu then "Normals" and select "Reset vectors".

This works with the .obj from other Leo's tools.



Once again thanks for this tools Leo  ;)
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Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:20:47 pm »
http://rewiki.regengedanken.de/wiki/.PLD
Do you have a copy of this document? The website does not work.

Apparently Rod Lima **** the RE3 animations. He cites this page as the source of info for him learning how to do it and wrote a plugin for Blender.
The link to Rod Lima's too is broken. How can I extract original animations from RE3?
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Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:16:16 pm »
hello Leo  :)
Is it possible to add bones in this tool? would be great to play around with re3 models.
It is sad that this tool cannot export animations. I will rewrite RE1MV to web because original animations are very important.
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Tools / Re: RE3MV: A tool to edit PLD files...
« Last post by Ivan Enzhaev on January 01, 2020, 06:12:57 pm »
Leo, I want to rewrite a part of your tool to TypeScript, WebGL and Node.js. It will be available in any operation system, not only Windows. The part that will upload an original format to the Node.js server and export it to OBJ format. I have your source code. You sent me "RE123_Tools_Sources.zip" a few years ago. I think it will not be difficult to read Delphi because I know C# and TypeScript. These languages are very similar because an author of Delphi, Turbo Pascal, C#, and TypeScript is one person Anders Hejlsberg
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I will write the plugin for Blender later. Now I study skeletal animation realization using WebGL and TypeScript. I read this book: 3D Graphics for Game Programming and I study a code from this tutorial:

https://www.youtube.com/watch?v=f3Cr8Yx3GGA
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Hi, Leo

I try to import the "CHAR11.OBJ" model to Blender. I will describe by steps. If I wrong say me about it. I see that body parts of the model are very big. I think I will have problems with positions of body parts that describes in the ".anim" file.

I cannot upload screenshots on your web site. I will upload them on DropBox. But if I delete them from DropBox no one will see them here on the forum.



I selected the "Torso" object and I see that it is the "Object_0" element because it has 56 vertices in the ".obj" file. The "1 2 9 12" indices are children of the "torso" bone. The "1" have 88 vertices and it is the head. And so on.

I think I will to begin to write a plugin that will parse data from the ".anim" file.
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Random / Re: Plugin for importing bones and animations to Blender from .anim (RE1MV)
« Last post by Leo2236 on November 27, 2019, 11:36:46 am »
"15" is amount of bones. But what is the next line:

Code: [Select]
4 1 2 9 12
Hi, the next line"4 1 2 9 12" is description of attached parts for the first part of the model which is torso, the first value(4) is amount of parts that attached to the torso and the rest are the parts indexes.

The next line"0" would be for the second part which is head and since it doesn't have any attached part to it the value amount equal 0...

And so on...
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"15" is amount of bones. But what is the next line:

Code: [Select]
4 1 2 9 12
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