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Messages - kamilm122

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16
Tools / Re: T2MV: A tool to view 3D models...
« on: March 09, 2015, 10:06:00 pm »
I'm so excited :D:D:D:D

17
Tools / Re: Tekken 2 BNS Extraractor: A tool to extract TEKKEN2.BNS...
« on: March 07, 2015, 01:45:21 pm »
Leo,

If i may ask you. -HOW- did you learn that? Or how do you prepare to check these files, and take stuff that you are interested in?
I've just postead that i found some list and thats all i know. Also i tried to use no$psx and psX debugger to find [in previous case] TMDs like searching for 0x41.
I didn't found that of course. no$psx has nice tool to view actual rendered scene and user's able to point at certain TRAINGLE! By clicking on some element on the list, which is always on the right, you also see small few-line info, with the addresses.

I tried to locate models in T2 and T3 by "locating" first triangle of the character, and the find hex value in the real file [with Hex editor], but the thing is that it couldn't be fin or at least with totally messed values instead [not the same which were written in no$psx].

Along with T3 and T2 there are many games i'd love to rip off but by myself, to try my own possibilities, but actually i have lack of knowledge.

Could you please say how did you get that experience? What was your first game and how did you find out how to properly take out ie. models from that game :) I'd be really glad and interested.


BTW: I can post that pic from no$psx graphic debugger if you don't know what i mean.

18
Tools / Re: Tekken 2 BNS Extraractor: A tool to extract TEKKEN2.BNS...
« on: March 05, 2015, 05:46:08 pm »
Damn! Leo! I'm very glad that you've read my message and even wrote an application to rip stuff from that game! I'm really impressed by your work. I was struggling to "bite" that game for like a year, and you've made that app in like a week! HOLY SH*T!
By the way, while you were looking at the file, you should notice that in ps-exe file [that main one] (in my case european version - SCES_002.55) has foler listings at the certain offsets:
00041BB8,
0004A740,
0004DFBC
Try to insert them to your results, and by that name them properly (?).
Also, my main interest behind the geometry, are files which are containg animations for each model. Maybe these are hidden in some other form, because some characters have the same punches/kicks, so maybe its per object [like hand / both hands / leg(s) ?].
I'm watching that topic carefully.



THANK YOU :)

19
Tools / Re: GT Track Viewer: A tool to view GT tracks...
« on: February 24, 2015, 02:08:08 am »
Leo

I think it needs separate topic or private talking.
I got facebook and skype, but i'm on skype more often: kamilm1222 [i don't need to talk via mic, so chat-only is enough ;)]
facebook: facebook.com/doxy128bit

For now on, i'm focused on tekken 2 mainly. My main "book of knowledge" is DGTEF from xentax.
The thing is to find something which reminds of some kind of "table of contents" like folders's list, and i found that.
But i stopped at that, i don't know where offsets could be hidden to the stuff i want to rip-off.

I was writing my own TMD ripper for general purposes, to extract TMD from any psx game. Sadly, not many games uses them that "straight".
Maybe some elements are taken from official sony documentary (psyq), to operate on data [i don't know, just my thought], but not everything.
Both in tekken 2 and 3, you can see via some HEX-Editor, when the main exe file is using typical functions which are documented in psyq, for loading TMDs and TIMs.
That was my first hint to write TMD extractor, but it failed because there are no TMDs in main archives. Just TIMs [textures] and vab files [sound].

So i'm stuck at knowing that i have a key to the main work, but i don;t know where to search for those damn offsets... I want to use character animations in the future project, that's why i want it :P.

20
Tools / Re: GT Track Viewer: A tool to view GT tracks...
« on: February 21, 2015, 07:59:51 pm »
Hi Leo,

You have great stuff here, but will your GTTrackViewer have "export" option to some simple known format such as OBJ maybe :)?
Also, i'm working on tekken 2 and 3 and need some help. You seem to be really good in searching for resources in unknown archives :D.
I'd like to talk about that.


Regards.

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