Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Leo2236

Pages: 1 2 [3] 4 5 ... 18
31
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 14, 2017, 04:24:36 pm »
Thanks a lot!

32
Gran Turismo 2 / Re: Complex wheels
« on: April 14, 2017, 04:20:16 pm »
Thanks!  :)

Maybe you moving value that responsible for wheel position and not the vertex value?  ???

33
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 14, 2017, 03:20:20 pm »
Thank you all for the support!  :)

Will be any chance in any future update/version to load the cars of the various demos/early builds?
If car formats are identical in those demos then maybe yes, by the way send me the link/s for those demos via PM I'll check them at some point.

34
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 13, 2017, 08:55:21 am »
Ok... the first release is ready, hope I didn't miss anything  :)

First of all the tool work only along with the GT2VolTools which is used to extract GT2.VOL maybe in the future release/s GT2CV will allow to open GT2.VOL directly for simplicity, we'll see... Anyway once you extract GT2.VOL using GT2VolTools you should have a folded(among the others) called carobj and that folder GT2CV will use to view and convert GT2 cars.

Start GT2CV then click Browse button and select carobj folder the tool will scan that folder and you should have 2220 cars in total 1110 day versions and 1110 night versions cars. Then you can export selected car to a chosen folder with all colors that one or another car have or you can export several cars by checking them in list or all of them by checking them all. To export all car at once you gonna need about 2.5GB of free space and the whole process should take about 30 minutes depending on CPU...

Even though the wheels are not shows in the tool but still one wheel will be included in exported car *.OBJ it's not hard to clone that wheel and fit it to the car in some 3D modeler like 3dsmax.   

One more thing I was testing GT2CV only with SCUS_944.55 so I'm not 100% sure about the other versions  ???

Screenshot:


GT2_Car_Viewer_v0.1b (440 KB)

35
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 12, 2017, 10:25:16 am »
The tool is almost ready, just doing some final tests and stuff, so I guess I'll release it today or tomorrow  :)

36
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 09, 2017, 08:32:26 am »
Well... I have to add an option that would allow to export multiple cars or all at once, cause right now it allows to export only the selected car plus I need to fix some bugs and add some more options, stuff like that...

37
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 09, 2017, 06:30:29 am »
Thanks and welcome @mm2mm1fan!

I think the first release is not so far it's matters of a few days, I hope  ;D

Exported car with wheels in 3dsmax:

38
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 06, 2017, 09:56:27 pm »
I see...

About the wheel, I'm not sure if I can do anything, the hole are the part of the wheel I only convert it to *.OBJ...

39
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 06, 2017, 02:59:57 pm »
I suppose all I can do right now is to export car main body with the alpha texture of course(I suppose you're not interesting in lower polygon models do you?) to *.OBJ and put a wheel in it as well, then all you'll have to do is to clone that wheel rotate/scale/pos each of them in 3d modeler that you're using, if it's ok with you I can proceed with that.

40
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: April 03, 2017, 01:08:35 am »
The good news that I think I've figure out the structure of the wheels(it's completely different from *.CDO) but I think every car use it's owe car wheel properties or somehow the game load default wheel and apply some settings on it.

41
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: March 27, 2017, 12:30:28 pm »
I suppose it's the track for the game you planning to make isn't it? Seems nice, hope to see final version at some point  :)


42
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: March 27, 2017, 05:39:23 am »
Thanks! ;)

I guess I'm done with the texture alpha channel, will do more test but I think it's working fine already, tool will export texture to 32bit *.TGA. Now I'll work on the wheels and some other stuff...

3dsmax render(texture alpha seems fine):

43
Tools / Re: PBL2TIM: A tool to convert PBL to TIM...
« on: March 24, 2017, 02:05:09 pm »
Sorry but at this point FF tools support only the export but not the import, maybe in the future I'll update it...

44
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: March 24, 2017, 01:53:52 pm »
Very early screenshot of GT2 Car Viewer(GT2CV):


Have fix some bugs have add some features, now the tool should be able to export any car to *.OBJ with one flatted texture(not with alpha for now but at the end it will be). Also I'm working on the wheels and have some progress with it too but nothing to show yet...

So I'm continue the work!  ;D

45
Tools / GT2 Car Viewer: A tool to view GT2 cars...
« on: March 19, 2017, 08:09:05 pm »
-GT2 Car Viewer v0.2b- (Release date 22/4/2017)

About:It's an viewer and converter for Gran Turismo 2, tool can preview(without the wheels for now) cars from the game and export the 3D models of the cars to *.OBJ format and the textures to *.TGA 32bit...

Note:
First of all the tool work only along with the GT2VolTools which is used to extract GT2.VOL maybe in the future release/s GT2CV will allow to open GT2.VOL directly for simplicity, we'll see... Anyway once you extract GT2.VOL using GT2VolTools you should have a folded(among the others) called carobj and that folder GT2CV will use to view and convert GT2 cars.

Tips:
Start GT2CV then click Browse button and select carobj folder the tool will scan that folder and you should have 2220 cars in total(1110 day versions and 1110 night versions of the cars). Then you can export selected car to a chosen folder with all colors that one or another car have or you can export several cars by checking them in list or all of them by checking them all. To export all car at once you gonna need about 2.5GB of free space and the whole process may take about 30 minutes depending on CPU...

Info:
Even though the wheels are not shows in the tool but still one wheel will be included in exported car *.OBJ, it's not hard to clone that wheel and fit it to the car using rotate/scale/position features in some 3D modeler like 3dsmax for example.

Credit:
kian for motivation and all the others for the support!  :)

Screenshot:


Vedeo:
https://www.youtube.com/watch?v=N6d9iTI_g1Y

GT2_Car_Viewer_v0.2b (441 KB)

Pages: 1 2 [3] 4 5 ... 18