Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Leo2236

Pages: 1 [2] 3 4 5
Tools / MGSMV: A tool to view 3D models...
« on: April 03, 2015, 04:56:11 am »

Tools / TE2MV: A tool to view 3D models...
« on: March 04, 2015, 03:13:15 am »
-TE2MV v0.1b- (TEkken 2 Model Viewer)

About: This tool it's an viewer and converter for Tekken 2[PSX] 3D models of the characters. At this point the tool can view and export all characters except Kunimitsu, plus Angel and Devil have some polygons issues with their wings but all the other parts are fine, I'll try to fix those issues in the next update. Unfortenately I couldn't find values that are responsible for the parts positions and because of that parts must be viewed one by one, I'll try to fix that too in the future ;)

Note: This tool must be used with Tekken 2 BNS Extraractor v0.2b.

Quote from: @dxp
Fixing the Normal Errors in Maya
1) Import the .obj data as usual
2) When imported export the mesh data as a .obj, on the export options uncheck save normals.
3) Re-import your newly exported mesh and voila the normals will be fixed.(remember to recheck normals on the export options!!!)
4) Profit  8)

Credit: @kamilm122 for inspiration, Yusuke Kamiyamane for the icons.



TE2MV v0.1b.Zip (479.96 KB)

Tools / Tekken 2 BNS Extraractor: A tool to extract TEKKEN2.BNS...
« on: March 01, 2015, 11:14:26 pm »
-Tekken 2 BNS Extraractor v0.2b-   Release Date:  3/27/2015
-Tekken 2 BNS Extraractor v0.1b-   Release Date:  3/1/2015

About: It's an extractor for TEKKEN2.BNS that contains game sound, textures, 3D models, and so on. The tool doesn't extract files with their real name but numerically, hope in the next version I'll fix that :)

Note: I've only test it with SLUS_002.13 so I'm not sure if it'll work with other regions as well  ???

Thanks: @kamilm122 for inspiration! :)

Screenshot Tekken 2 BNS Extraractor v0.2b:

Screenshot Tekken 2 BNS Extraractor v0.1b:

Tekken 2 BNS Extraractor (351.38 KB)

Tekken 2 BNS Extraractor (347.5 KB)

Random / Tekken 2: 3D models ripping...
« on: February 28, 2015, 06:02:56 am »
Quote from: @kamilm122

I think it needs separate topic or private talking.
I got facebook and skype, but i'm on skype more often: kamilm1222 [i don't need to talk via mic, so chat-only is enough ;)]
Sorry but I don't use Skype at all nor I like to use Facebook but we can talk here with no problem :)

Quote from: @kamilm122
For now on, i'm focused on tekken 2 mainly. My main "book of knowledge" is DGTEF from xentax.
The thing is to find something which reminds of some kind of "table of contents" like folders's list, and i found that.
But i stopped at that, i don't know where offsets could be hidden to the stuff i want to rip-off.
The list that you've found is at offset 0x4A716 in game exe right? My exe is SLUS_002.13 btw.

Quote from: @kamilm122
I was writing my own TMD ripper for general purposes, to extract TMD from any psx game. Sadly, not many games uses them that "straight".
Maybe some elements are taken from official sony documentary (psyq), to operate on data [i don't know, just my thought], but not everything.
Both in tekken 2 and 3, you can see via some HEX-Editor, when the main exe file is using typical functions which are documented in psyq, for loading TMDs and TIMs.
That was my first hint to write TMD extractor, but it failed because there are no TMDs in main archives. Just TIMs [textures] and vab files [sound].
Yeah sadly not many game use standard PSX TMD cause that would make things much more easier, beside the fact that the most games use they own 3D formats some of them also compress they data just like the first Tekken do with avatar images and 3D models, by the way I was exploring Tekken files a while ago and wrote depacker a bit buggy though but once I'll get back to it and finish it I'll release it.

Anyway back to Tekken 2 yesterday after I finish some tool for RE2 that I was busy with I've decided to take a look at Tekken 2 3D models and since we don't know yet how to extract TEKKEN2.BNS I looked in ePSXe decompressed Save State and have discover some very useful info about models like vertex, triangle, quad  structure which is almost enough to convert every character and body part individually  to some common format like OBJ one of the problem is UV's I don't know yet how they work and need more research. The main priority of course is to write an extractor for TEKKEN2.BNS  that way I would knew where 3D models starts and ending case right now I don't looking at them just in PSX RAM. There's also another good news, the 3D models that inside TEKKEN2.BNS are not compressed which will speed up the hole process.

Anyway I'll keep searching and if I find anything I'll let you know ;)

Edit: Good news I think I've found files offsets list, it start at offset 0x964 and every file info has the following structure:
Code: [Select]
{File Info 12 Bytes Long                                                       }
TFileInfo = record
Offset: DWORD; //It's not actual offset to the file but the sector index, so you'll have to multiply it by 0x800 to get real offset
Size: DWORD; //Size of the file
Zero: DWORD; // Always Zero

Theres 400 files if I'm not mistake, that information is already enough to write the extractor but the extracted files wouldn't had real names which is really not very important, to extract files with correct name we'll have to use another list that I was talking about above. Anyway I'll write the extractor today or tomorrow, if you don't write it first since you have programming skills :)

Also one more thing I found some 3D mode inside game exe, by looking at vertexes only in some tool it's difficult to say what it is  ??? That need to be checked too at some point...

Quote from: @kamilm122
So i'm stuck at knowing that i have a key to the main work, but i don;t know where to search for those damn offsets... I want to use character animations in the future project, that's why i want it :P.
Most likely animations and actual 3D models are store in separate file but I'm not completely sure.

Sorry for the late reply ;)

Tools / RE2TE: A tool to edit text and font...
« on: February 25, 2015, 04:46:21 am »
-RE2TE v0.1b- (Resident Evil 2 Text Editor)  Release Date:  2/28/2015

About: This tool it's an editor specifically created for FONT0.ADT which contain game font, with this tool you can open FONT0.ADT(and some other font as well) export it to PSX TIM edit it say in Photoshop using Tim Plug-in and import it back to the tool which then will convert it back to ADT, the tool will also fix black text issue. Font color can be changed using Font->Colors options. This tool is also able to create MSG files, this ability should be used along with BIOFAT I've test it only with version There's also small problems like missing last line in font when you open FONT0.ADT which I can not fix right now it has to do with adt2img.exe and how it decompress FONT0.ADT to BMP. The tool also need upgrades/changes which I'll try to do in the future so for now take it as an experimental ;)

Credit: PmData for his adt2img.exe and adttools.exe, Yusuke Kamiyamane for the icons...

Thanks: @DXP for THIS thread that has inspired me to create this tool :)


Above text in game.

An example using Font->Colors options.

Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

RE2TE (567.32 KB)

Tools / AITD4 BIN Editor: A tool to edit BIN files...
« on: February 14, 2015, 03:12:48 am »
-AITD4 BIN Editor v0.1b- (Alone In The Dark 4 BIN Editor)

This tool allows to view and edit some raw images in DATA.BIN from CD1 and CD2 of the PSX version of the game, those images are 320x240 15bpp PSX TIM like format but with the different header. I've test the tool only with SLUS_012.01 seems to working fine even though I haven't yet test edited DATA.BIN in game. Hope this tool is gonna to be useful  :)

Note: In order the tool be able to view or edit DATA.BIN contains, DATA.BIN must be copied from the CD# somewhere to HD...


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

AITD4_BIN_Editor v0.1b.Zip (467.35 KB)

Tools / ePSXeMCManadger: A memory cards manager for ePSXe...
« on: August 25, 2014, 07:18:27 pm »
ePSXeMCManadger v0.1b it's a manager for PSX memory card (Interface based on "MemcardRex") ;)


ePSXeMCManadger (458.06 KB)

Tools / ePSXeSStateManager: A manager for ePSXe Saves States...
« on: August 25, 2014, 07:15:17 pm »
ePSXeSStateManager v0.1b it's a manager for ePSXe 1.7.0 save state :)


EDIT: Right click on the slot for menu >>>

ePSXeSStateManager (182 KB)

Tools / ePSXeQuickPlay: A frontend for ePSXe...
« on: August 25, 2014, 07:13:13 pm »
ePSXeQuickPlay v0.2b it's a frondend for ePSXEe 1.7.0 :)

Note: When ePSXe is running use joystick POV to >>>
UP > Quit ePSXe (Return to ePSXeQuickPlay)...
RIGHT > Quick Save...
DOWN > Change Slot...
LEFT > Load Quick Save...


ePSXeQuickPlay (692 KB)

Tools / D2RV: A tool to view RAW files...
« on: August 16, 2014, 09:43:56 pm »
-D2RV v0.1b- (Driver 2 RAW Viewer)

About: This tool it's an viewer for the *.RAW files, those files containing some images. At the moment the tool support only *.RAW that 384kb in size, hope at some point I will add support for the all *.RAW ;)


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

D2RV (235.99 KB)

Tools / BSSM: A tool to manage BSS files...
« on: August 16, 2014, 09:34:16 pm »
-BSSM v0.3.1b-

RE1, 2, 3 [PSX] BSS manager it can extract any BS from BSS to 24bit BMP and replace any BS inside BSS from any type of BMP and of course it can view BSS contain. BSS files usually contains backgrounds in RE1 and mask in RE2,3. 

Note: Right now it only support BG replace/export in/from BSS from Resident Evil 1, 2, 3 [PSX] but not mask edit.

Credit: PmData for his BSS2BMP.EXE and Sony for it's LIBMD32.DLL that I use in this tool they're implement inside BSSM.exe for simplicity.


Tip: Use "Associate BSS File With BSSM" options to open *.BSS files instantly in BSSM with double click on them in Windows Explorer.

BSSM (432 KB)

Tools / RE3ROFSBE: A tool to batch extract ROFS files...
« on: August 16, 2014, 09:32:32 pm »
-RE3ROFSBE v0.1b-

I saw that in past some people had problems extracting Rofs#.DAT files and modifying bio3.ini in RE3[PC] to make game editable, anyway I've just today wrote this small tool which will do everything by itself, simply put RE3ROFSBE.EXE in RE3 root directory and run it after about a minute it will extract all Rofs#.DAT files and will modify bio3.ini which will make game use extracted files instead of Rofs#.DAT. It's not something new but I hope it'll make things easier for someone.

I've test it only with RE3 English and WinXP Sp3.

PmData for rofs.exe that I'm using in this tool.


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser! (274.21 KB)

Tools / RE3MV: A tool to edit PLD files...
« on: August 16, 2014, 09:28:35 pm »
-RE3MV v0.1b-

It's a Resident Evil 3 *.PLD files viewer/modifier with this program you can >>>
  • Veiw all *.PLD from the game...
  • Extract/Repack *.PLD files...
  • View texture...
  • Export/Replace texture *.TIM or *.BMP...
  • Export/Replace model part  to/from*.MD2 or *.OBJ...
  • Move model part...
  • Take screenshot as *.BMP...
  • View texture with transparent...
Tested on WinXP Pro Sp3 English...

Screenshot >>>

Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

RE3MV_v0.1b_Setup.exe (726.6 KB)

Tools / RE3SLDE: A tool to edit SLD files...
« on: August 16, 2014, 09:25:52 pm »
-RE3SLDE v0.8b-

It's an editor for RE3[PC] SLD files those files contains compressed masks in PSX TIM format. This tool can Export an mask within SLD to TIM, BMP, SLD and replace from TIM file. After editing an SLD the game exe(ResidentEvil3.exe) itself must be patched otherwise mask will look buggy or the game will simply crash to avoid that use "Tools->Select EXE" option to specify game exe after that every time you save an SLD specified exe will be patched automatically. I have tried this tool only with several SLD from Stage1 and it seems that it work.

The v0.8b support all stages(1~7) and support only those versions of the game (UK, USA, Xplosiv)...

PmData for the documentation and source for RE3 SLD files, mortician for the suggestion
to take a look at RE3 SLD files, Yusuke Kamiyamane for icons. Thank you guys.

Screenshot v0.8b:

Screenshot v0.2b:


Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

RE3SLDE (451.99 KB)

RE3SLDE (467.39 KB)

RE3SLDE (509 KB)

Tools / RE3IE: A tool to edit items icons...
« on: August 16, 2014, 08:52:25 pm »
-RE3IE v0.1b-

It's an editor for RE3[PSX,PC] ITEMA.SLD file, this file contains compressed items small icons. 

In order edited ITEMA.SLD work properly in game "ResidentEvil3.exe" must be patched, to
make tool patch EXE automatically after saving ITEMA.SLD select "ResidentEvil3.exe" when
asked, also it can be changed at any time later on using "Select EXE" option. Patching
is only available with PC version of the game at the moment.

PmData for the documentation and source for RE3 SLD files, Yusuke Kamiyamane for icons.




Note: Before start downloading from datafilehost uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!

RE3IE (400.92 KB)

RE3IE(Spanish, not tested yet) (399.94 KB)

Pages: 1 [2] 3 4 5