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Messages - submaniac93

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Tools / Re: GT Car Viewer: A tool to view GT cars...
« on: June 18, 2018, 09:12:48 pm »
Hello Leo! We've been making a little bit of progress in our Gran Turismo research and modding group lately, thanks to having gotten the help of a programmer. I was wondering if you could send us the source code for the GT1 car viewer like you did for the GT2 one so he could understand how you translated the .dat files into readable material? It would save a lot of time for him.

Thanks!

Sub

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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 13, 2018, 07:23:50 pm »
Will do if we manage do make anything out of it :D

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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 08, 2018, 10:09:28 pm »
Delphi 7 Personal. Noted. Thanks a bunch! :D

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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 08, 2018, 06:39:33 am »
Hello again! Happy New Year!
Then if you don't have any plans to work on that right now @Leo2236 would it be possible for you to give me the source code for the GT2 Vehicle viewer? It's been done in Delphi, right? That way I can try to understand it and add a repacker for the .cdo, .cno, .cdp and .cnp formats...

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Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: September 16, 2017, 07:59:25 pm »
Hello! Thanks for approving me~

Firtly, Thanks a lot for making this tool for us GT enthusiasts! It really is amazing. However I was wondering.... since the tool allows to convert .cdo/cno/cdp/cnp into .OBJ and .TGA, I was wondering if you think it would be possible to have the program compile .OBJ and .TGA textures into the original file types?

Of course, that's on the assumption that there is nothing missing from the exported OBJ, like wheel handles, or any type of data that the game's engine might use to render the car properly in-game.

Thanks for taking the time to make this tool for us in the first place :D

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