Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - submaniac93

Pages: [1]
1
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: June 17, 2020, 12:17:10 am »
Awesome ^^

2
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: June 16, 2020, 08:09:25 pm »
Hello everyone, I come with an updated GT2 car viewer thanks to Leo's source code, with his approval.
The edit was done mostly by pez2k, with a quick fix by TheAdmiester.

Here's the changelog:

v0.2.4a TheAdmiester's fix
Fix quad data left over when loading a smaller car than previous

v0.2.3a
* Fix UV map drawing breaking when a model uses a UV Y coordinate
  of 224.

v0.2.2a

* Port to a newer version of Delphi, to replace an unlicensed
  gzip component with the built-in gzip library. Rewrite use of
  gzip to use this library, which conveniently also fixes crashes
  when scrolling quickly through cars.

v0.2.1a

* Reorganise the UI to maximise the size of the render window.
* Store the last selected path, checkbox state, and render
  background colour in the config file.
* Resize the texture preview to the correct 256x224.
* Change the vertex colour to magenta rather than yellow, and
  shrink the size on the texture preview from 2x2 to 1x1 to trade
  visibility for accuracy.
* Remove the gradient and vignette from the render, as well as
  the FPS counter.

Here's the download to the archive. http://www.mediafire.com/file/hizjc1f27v79ah6/GT2CarViewerEdit_v024a.7z/file

The source code to it is available upon request.

Here's an image to show the changes (background color is changeable in the .ini)


Happy car viewing!

3
Tools / Re: GT Car Viewer: A tool to view GT cars...
« on: June 18, 2018, 09:12:48 pm »
Hello Leo! We've been making a little bit of progress in our Gran Turismo research and modding group lately, thanks to having gotten the help of a programmer. I was wondering if you could send us the source code for the GT1 car viewer like you did for the GT2 one so he could understand how you translated the .dat files into readable material? It would save a lot of time for him.

Thanks!

Sub

4
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 13, 2018, 07:23:50 pm »
Will do if we manage do make anything out of it :D

5
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 08, 2018, 10:09:28 pm »
Delphi 7 Personal. Noted. Thanks a bunch! :D

6
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: January 08, 2018, 06:39:33 am »
Hello again! Happy New Year!
Then if you don't have any plans to work on that right now @Leo2236 would it be possible for you to give me the source code for the GT2 Vehicle viewer? It's been done in Delphi, right? That way I can try to understand it and add a repacker for the .cdo, .cno, .cdp and .cnp formats...

7
Tools / Re: GT2 Car Viewer: A tool to view GT2 cars...
« on: September 16, 2017, 07:59:25 pm »
Hello! Thanks for approving me~

Firtly, Thanks a lot for making this tool for us GT enthusiasts! It really is amazing. However I was wondering.... since the tool allows to convert .cdo/cno/cdp/cnp into .OBJ and .TGA, I was wondering if you think it would be possible to have the program compile .OBJ and .TGA textures into the original file types?

Of course, that's on the assumption that there is nothing missing from the exported OBJ, like wheel handles, or any type of data that the game's engine might use to render the car properly in-game.

Thanks for taking the time to make this tool for us in the first place :D

Pages: [1]