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Messages - gambiarra

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Metal Gear Solid / How to sequence the face indices
« on: July 12, 2017, 04:03:30 am »
Hello Leo! Sorry to bother you again ... hehehehehe !!!
I would like to know how you do to make the sequence of the index faces, since I have been trying to check the file in the hexadecimal editor for several months, but I could not learn anything, as you did the sequences of the index faces of the body of solid snack and the characters of tekken2 ?
  If you can send us a small tutorial I would be very happy.
  There is! And thanks for making the epsxeSStateEditor tool available to you.
thank you.

2
Gran Turismo 2 / Complex wheels
« on: April 13, 2017, 04:32:59 pm »
  Hello leo
I would like to thank you for the tips you give me on how to convert vertex hexa values to decimals, now I am convinced to rip the models of my favorite games like metal gear solid, formula 1 95, drive, v rally and cart world series, I'm not a programmer, I do a manual job playing the vertex values in an obj notepad and textures using the 3d ripper dx with the 3d blender.
Well I would like one more tip if its possible, in the game f1 95 when I move in the value of a vertex of the wheel, it moves as if it were an object, it will be that the wheel is in another file or I am not able to study The structures of the wheels?
there is! Congratulations on the new gt2 viewer.
thank you.

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