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Messages - james

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Tools / Re: RE2MV: A tool to view/edit 3D models...
« on: August 31, 2015, 10:15:44 pm »
It works great! Thanks very much Leo, it's really appreciated!


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Neither actually. I'm using the Xash engine, which is an open-source remake of the Half-Life 1 engine. I don't need the power of Unreal or Unity for making old-school Resident Evil. :)

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Hi Leo. Was there any progress on this? It would be extremely useful for my fangame I'm working on. You can see my progress so far here.

I've coded a lot of Resident Evil stuff, but now it's time to set up the player animations to move from 1st person to 3rd person. The ability to export animations from RE2 would solve that problem.

Again, I can offer you a space to upload all your files if you need (or website hosting), so you don't need to use DataFileHost.

Thanks,
James

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Questions/Request / Re: Export animation blocks as X, Y, Z + rotation?
« on: November 05, 2014, 07:29:11 pm »
That sounds great Leo, thanks for the reply! I would be glad to give some feedback to you if you implement this. :)

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Questions/Request / Re: Export animation blocks as X, Y, Z + rotation?
« on: October 28, 2014, 06:31:59 pm »
I tried looking into this myself and wrote a quick tool for reading .EDR and .EMR files. I had no problem extracting some of the info from the EDD (I looked at ResidentEvilArtist's .pdf to try and understand the file format) but I cannot seem to figure out the .EMR format. I believe this is where the animation info stored (all the angles of each bone for each frame).

Any assistance would be greatly appreciated! Either with a description of RE2's .emr so I can extract the animation info and convert it to .smd myself, or if you were kind enough to add support to this to RE2MV.

For compensation, I noticed that you're using MediaFire and other websites for uploading files. I can offer you a place to upload your files. I run a website where we host mods of HL but it's no problem to set up a space to host your files too, so people don't accidentally download that Download Manager or anything.

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Questions/Request / Export animation blocks as X, Y, Z + rotation?
« on: October 26, 2014, 01:02:50 am »
Hi Leo! I sent you an email but was unsure if it was the correct address, so posting here seems better.

I'm currently working with a HL1 mod based on Resident Evil and your tool is great. However, the ability to export the animations out into a format I can then convert to HL .smd animations would be really, really useful.

I was thinking perhaps if it just dumped out the current animation's bone index, bone pos (x, y, z) and bone rotation (x, y, z) then I could write my own script to convert it to .smd animation. For this to work I would also need to know the pivot position of each part of the model too. HL's format for animations is in plain text like this:

boneIndex Xpos Ypos Zpos Xrot Yrot Zrot

Any help you could provide would be much appreciated. Thanks!

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